Build for Elbrus(VLIW)

Support for running, installing or compiling OpenMW

Before you submit a bug report for the first time, please read: Bug reporting guidelines
DJs3000
Posts: 17
Joined: 15 May 2019, 16:48
Location: Moscow

Build for Elbrus(VLIW)

Post by DJs3000 » 15 May 2019, 17:05

Hello. I'm trying to build openmw for Elbrus. Elbrus is Russian computer on an alternative CPU architecture(VLIW). Elbrus use Linux(e2k). e2k this is code name architecture Elbrus. Error:
Spoiler: Show
Which package cannot be found?

User avatar
sirherrbatka
Posts: 2147
Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka » 15 May 2019, 17:08

That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).

User avatar
akortunov
Posts: 591
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Build for Elbrus(VLIW)

Post by akortunov » 15 May 2019, 17:51

sirherrbatka wrote:
15 May 2019, 17:08
That's pretty simple, actually. LIBUNSHIELD. It is required by the installer. I suspect that the whole installer target may be optional (it should be anyway).
By wizard, not by launcher. There is a BUILD_WIZARD option, which is enabled by default. If disabled, OpenMW will not build the wizard, but in this case you need to setup data manually.

User avatar
sirherrbatka
Posts: 2147
Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka » 15 May 2019, 18:22

Right.

DJs3000
Posts: 17
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 » 15 May 2019, 21:59

I was able to compile some dependencies:
unshield
OpenSceneGraph
For build mygui, need ogre(open source engine) and problem this step.

User avatar
AnyOldName3
Posts: 1429
Joined: 26 Nov 2015, 03:25

Re: Build for Elbrus(VLIW)

Post by AnyOldName3 » 15 May 2019, 22:02

You're not going to get anywhere if you can't compile OpenSceneGraph. I was also under the impression that there're ways of making MyGUI not actually require OGRE, but can't remember the details or if this is something I dreamt.
AnyOldName3, Master of Shadows

DJs3000
Posts: 17
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 » 15 May 2019, 22:10

AnyOldName3 OpenSceneGraph i have successfully build :)

DJs3000
Posts: 17
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 » 15 May 2019, 22:42

Thanks for the advice! Found where in MyGUI change the rendering method from ogre to OpenGL 3.x

User avatar
sirherrbatka
Posts: 2147
Joined: 07 Aug 2011, 17:21

Re: Build for Elbrus(VLIW)

Post by sirherrbatka » 16 May 2019, 12:05

Also, once you manage to run the game I would be very interested to see it. I have no idea what kind of GPU this machine can possibly have, so it would be very difficult to establish any insight into the practical performance, but this stuff is so exotic outside of the Russia that I can't help but check it out :-)

DJs3000
Posts: 17
Joined: 15 May 2019, 16:48
Location: Moscow

Re: Build for Elbrus(VLIW)

Post by DJs3000 » 16 May 2019, 13:00

All dependencies build ok. In the process of compiling openmw, crashes with an error:
Spoiler: Show

Post Reply