Hey everyone,
I'm not exactly sure where to put this but I wanted to bring attention to the armor rating formula listed here: https://wiki.openmw.org/index.php?title=Research:Combat
This is the posted formula: rating = armorBaseRating * armorSkill / iBaseArmorSkill
Also this: effectiveRating = Cuirass * 0.3 + (Shield + Helm + Greaves + Boots + LPauldron + RPauldron) * 0.1
+ (LGauntlet + RGauntlet) * 0.05 + Shield spell effect magnitude
It doesn't seem to be taking into consideration that armor rating drops when the armor's condition drops. It's not a visible number change on the individual piece of armor that was damaged but the total armor rating that shows below the character will drop. As soon as the armor is repaired it raises back to its correct value. At least that's what's happening in my test using the original Morrowind engine. I've not yet tried it in OpenMW as this is for an MWSE mod.
So, my goal with this post is to see if anyone knows what the actual formula is including how armor condition affects it. I also wanted to bring to light my test results in case OpenMW isn't already calculating the effects of the armor's current condition.
EDIT: Nevermind. Did some more testing and found that it's simply armorBaseRating * armorSkill / iBaseArmorSkill * (currentCondition / maxCondition). Should this be added to the wiki?
Armor Rating Formula
All discussion on project related documentation including source docs, manuals, and tutorials go here.
Jump to
- News
- Main
- ↳ General
- ↳ Support
- ↳ Feature Requests and Suggestions
- ↳ Join the team
- ↳ Off Topic
- Development
- ↳ Organisation and Planning
- ↳ General Development
- ↳ Editor Development
- ↳ Documentation
- Mod and Game Development
- ↳ General Modding
- ↳ Mod status
- ↳ Example-Suite
- ↳ Content Development
- Other Projects
- ↳ TES3MP
- ↳ Other Forks and Ports
- ↳ Infrastructure
- Old forum archive
- ↳ Development
- ↳ Editor Development
- ↳ Support
- ↳ Feature Requests and Suggestions
- ↳ General
- ↳ Discuss the Site
- ↳ Off Topic