You are wrong. A branch for 0.45 release was created in November, while shadows were merged only three weeks ago.
Followers of shadows, the day has come!
Re: Followers of shadows, the day has come!
Re: Followers of shadows, the day has come!
Whoah. Great mod collection too. That bonemold armor mesh+texture, link?mistermoonshine wrote: ↑12 Mar 2019, 01:34 I made a short video to show off the shadows with some graphics mods.
https://www.youtube.com/watch?v=Dtmjve8iE58
I pushed OpenMW to the absolute limit with this setup, it was quite a challenge to get recordable footage because of the extremely low average framerate, but I think it turned out okay. Good job dev team.
Re: Followers of shadows, the day has come!
Yeah... gonna need a mod list for this one.
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- Location: Ireland
Re: Followers of shadows, the day has come!
So it's 0.46 then? I changed the title.
Bonemold armor:
https://www.nexusmods.com/morrowind/mods/45946
Modlist taken from openmw.cfg:
https://pastebin.com/Knt4Qc1y
To the best of my knowledge all the mod names are correct if you want to search for them on nexus, but some of the mods like Vurt's parasols from Vurt's Ascadian Isles mod I converted to OpenMW myself in nifskope and I use them with Remiros' Ascadian Isles trees, and there are possibly a couple from MW Modding History, not 100% sure.
Thanks for the positive reaction, was not expecting this
Re: Followers of shadows, the day has come!
Had a quick romp through the Ascadian Isles with Anasthesia groundcover to see the effect. (gallery)
My God, even the tufts of grass cast shadows. But then of course they would, since there's no system in place to treat them any different. Still, this is another thing that no other Elder Scrolls game has done yet.
My God, even the tufts of grass cast shadows. But then of course they would, since there's no system in place to treat them any different. Still, this is another thing that no other Elder Scrolls game has done yet.
Re: Followers of shadows, the day has come!
I'm trying to not get too hyped after only looking at the screenshots, but my first impression is that this is brilliant. Will have to see ingame though.mistermoonshine wrote: ↑12 Mar 2019, 08:35 Bonemold armor:
https://www.nexusmods.com/morrowind/mods/45946
- psi29a
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- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Followers of shadows, the day has come!
We should maintain a list of things that OpenMW does better than Bethesda and other mods. We should also maintain a list of things that OpenMW does worse as well, so we can work on them.
Re: Followers of shadows, the day has come!
@Lysol, the same guy has an OpenMW friendly bearskin armor set.
@mrmoonshine, thanks for the modlist! I notice that it lacks both Morrowind Optimization Patch and Project Atlas. Both could help with performance. Tyddy has some hires texture atlases, or you could make them yourself with the included bat files.
@mrmoonshine, thanks for the modlist! I notice that it lacks both Morrowind Optimization Patch and Project Atlas. Both could help with performance. Tyddy has some hires texture atlases, or you could make them yourself with the included bat files.
- Mistahtokyo
- Posts: 139
- Joined: 07 Sep 2013, 18:31
Re: Followers of shadows, the day has come!
How big of an fps hit are grass mods, currently?
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Followers of shadows, the day has come!
Fairly big - usually each cluster of grass is its own drawable, and the number of drawables is directly correlated with the number of draw calls, and we already do far more draw calls than we'd like.