Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
treio
Posts: 11
Joined: 07 May 2019, 00:30

Re: Android part 2

Post by treio » 16 May 2019, 16:03

xyzz wrote:
16 May 2019, 01:42
Ok, can you send me the icons (just post here or send in PM) as well as links to their source? I'll need to double check the license. Also, since you changed the attack icon, do you want me to attribute it to you in the About dialog?
I PMd you a github link, it has all of the icons and a text file with all of the links to the icon sources. And sure! I'll take an attribution :-)
gaialily wrote:
16 May 2019, 07:56
@treio : It's not the subject, but have you got a mod for your clouds on the screenshot ? Mine are a little uggly.
My graphics are totally vanilla. I also took this screenshot on PC just to make my android mockup, but it should still look the same on mobile.

xyzz
Posts: 130
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 17 May 2019, 02:14

treio wrote:
16 May 2019, 16:03
xyzz wrote:
16 May 2019, 01:42
Ok, can you send me the icons (just post here or send in PM) as well as links to their source? I'll need to double check the license. Also, since you changed the attack icon, do you want me to attribute it to you in the About dialog?
I PMd you a github link, it has all of the icons and a text file with all of the links to the icon sources. And sure! I'll take an attribution :-)
gaialily wrote:
16 May 2019, 07:56
@treio : It's not the subject, but have you got a mod for your clouds on the screenshot ? Mine are a little uggly.
My graphics are totally vanilla. I also took this screenshot on PC just to make my android mockup, but it should still look the same on mobile.
I don't see any PMs, can you post it here?

treio
Posts: 11
Joined: 07 May 2019, 00:30

Re: Android part 2

Post by treio » 17 May 2019, 17:55

xyzz wrote:
17 May 2019, 02:14
I don't see any PMs, can you post it here?
Sorry about that, it looks like I didn't add the recipient correctly. I sent it correctly this time. It is my personal irl github account so I'd rather not display it publically, but you should have access now.

xyzz
Posts: 130
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 19 May 2019, 00:36

https://github.com/xyzz/openmw-android/ ... 19-nightly
- Implemented new default UI layout, including new icons. You might need to go into the "On-screen controls..." menu and reset the settings (based on a concept by treio)
- Added settings to hide quick keys, FN keys, the new top-bar icon
- Updated OpenMW to c66ddea4294ed2244799f65718b400dfd346395e

gaialily
Posts: 8
Joined: 04 May 2019, 20:30

Re: Android part 2

Post by gaialily » 19 May 2019, 10:05

Shader water work now Thank you.

Sisah
Posts: 8
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 19 May 2019, 17:11

Hello, if someone is interested, here is modified shader that fix normal and specular maps.
shaders.zip
(3.38 KiB) Downloaded 15 times

gaialily
Posts: 8
Joined: 04 May 2019, 20:30

Re: Android part 2

Post by gaialily » 19 May 2019, 18:08

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
shaders.zip
Noob question, but what is specular and normal maps. And where put your modified shader?
I search on Google but don't understand though :?

xyzz
Posts: 130
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 19 May 2019, 18:47

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
shaders.zip
Can you submit it as a pull request to openmw? Or explain how it works and why you changed stuff you've changed.

Laicus
Posts: 38
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus » 19 May 2019, 19:46

Sisah wrote:
19 May 2019, 17:11
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
I checked - on my Xiaomi Max 3 normal maps are still purple.
What is your smartphone?

Sisah
Posts: 8
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 19 May 2019, 19:59

Note 9 here, this works only in es2, on es1 purple textures and without specular, but normal and parallax seems to work with lysol texture packs and Lougian's landscape retexture (for openmw).

There is only 4 changes in those files (where it store and use uvmaps).

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