My application as OpenMW developer
Posted: 18 Feb 2012, 12:01
Hi!
I've been playing Morrowind since it came out and always went back to it and I think it can be considered one of the most epic games ever created. I want to support your efforts in recreating the engine of this timeless classic (and hopefully, also allow total conversions)
I've been working specifically with Ogre and C++ for one and a half years now. I'm also an active developer of this open source game using Ogre:
http://code.google.com/p/vdrift-ogre/
I'm especially interested in these areas:
- Setting up shadows
- Setting up a shader infrastructure (allowing for effects like normal mapping, parallax mapping, ...)
- Support screen-space effects (ambient occlusion, HDR, ...) - ideally there should be a framework that allows modders to add their own shaders and effects
My development environment runs arch linux and I'm familiar with git.
Let me know if you are interested.
I've been playing Morrowind since it came out and always went back to it and I think it can be considered one of the most epic games ever created. I want to support your efforts in recreating the engine of this timeless classic (and hopefully, also allow total conversions)
I've been working specifically with Ogre and C++ for one and a half years now. I'm also an active developer of this open source game using Ogre:
http://code.google.com/p/vdrift-ogre/
I'm especially interested in these areas:
- Setting up shadows
- Setting up a shader infrastructure (allowing for effects like normal mapping, parallax mapping, ...)
- Support screen-space effects (ambient occlusion, HDR, ...) - ideally there should be a framework that allows modders to add their own shaders and effects
My development environment runs arch linux and I'm familiar with git.
Let me know if you are interested.