OpenMW 0.46.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
robcbwilson
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Joined: 04 Dec 2014, 14:15

Re: OpenMW 0.46.0

Post by robcbwilson » 21 Aug 2019, 09:32

Oh I know it will be done when it is done as I have been following Open MW for years :)

it was more a question about the lack of updates in this channel which is a bit unusual...

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Greendogo
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Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.46.0

Post by Greendogo » 26 Oct 2019, 13:44

An update is being worked on by lysol ;)

Also, as a side note, according to the repo page OpenMW 0.46.0 currently stands at 90% done. Looking through the 23 issues that remain unresolved, a good majority of them seem to be nearing completion or at least have a good amount of work done on them. There are 221 closed issues in 0.46.0 as of now.

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Capostrophic
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Re: OpenMW 0.46.0

Post by Capostrophic » 26 Oct 2019, 13:56

It doesn't mean it's 90% done, and most of the ones that are up are probably not going to end up being resolved for 0.46.0.

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akortunov
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Location: Samara, Russian Federation

Re: OpenMW 0.46.0

Post by akortunov » 26 Oct 2019, 15:09

I'd suggest to do not wait for videos and do not make boring relese notes with 250 entries (which no one will read anyway), but make a brief text overview, as in News section (probably with screenshots).

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lysol
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Location: Sweden

Re: OpenMW 0.46.0

Post by lysol » 26 Oct 2019, 16:30

I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them".
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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AnyOldName3
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Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.46.0

Post by AnyOldName3 » 26 Oct 2019, 18:02

Having detailed release notes somewhere is a good idea, even if they're not super tidy. If you've tried something in the past and it had a problem, Ctrl+F-ing the problem when the next release comes out and finding it's been solved can be greater motivation to actually try the new release rather than just be vaguely aware of its existence.
AnyOldName3, Master of Shadows

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.46.0

Post by Atahualpa » 26 Oct 2019, 23:24

lysol wrote:
26 Oct 2019, 16:30
I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them".
Hey guys!

To be honest, I wouldn't give the videos a chance - the deadline for my master thesis is Friday before Christmas...
I went through the list of resolved issues about two weeks ago, but I don't even have the time and the nerves to maintain our human-readable change log, much less produce two appropriate release videos.

My suggestion: Let's do the release whenever you are ready and deliver the videos later. Wouldn't be the first time.


Best regards,
Atahualpa

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raevol
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Re: OpenMW 0.46.0

Post by raevol » 27 Oct 2019, 01:51

Atahualpa wrote:
26 Oct 2019, 23:24
the deadline for my master thesis is Friday before Christmas...
Good luck!! I finished my Masters this past May. :) It's good to be done!

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lysol
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Re: OpenMW 0.46.0

Post by lysol » 27 Oct 2019, 12:58

Atahualpa wrote:
26 Oct 2019, 23:24
Hey guys!

To be honest, I wouldn't give the videos a chance - the deadline for my master thesis is Friday before Christmas...
I went through the list of resolved issues about two weeks ago, but I don't even have the time and the nerves to maintain our human-readable change log, much less produce two appropriate release videos.

My suggestion: Let's do the release whenever you are ready and deliver the videos later. Wouldn't be the first time.


Best regards,
Atahualpa
Thanks for popping in! We all wish you good luck. :)

Pity about the videos, they are great after all. I'd say either we release without them and you do videos after the release, or someone else could do them just this time, if you are ok with that.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Greendogo
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Re: OpenMW 0.46.0

Post by Greendogo » 28 Oct 2019, 09:29

Good luck on finishing your Masters!!! :D

Maybe we can get a classic video dude like WeirdSexy to do it? Has anyone seen him around the ES community? Edit: Sent him a message.

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