data folder order causing physics stutter
Posted: 04 Nov 2018, 06:41
by smokeyninja
I'm not sure how to find the exact source of the problem, but as long as Vanilla remastered is plugged in I'll get major hitching every few seconds. Without it I have buttery smooth play. I used the 1k textures with the combined maps mentioned in the usage notes.... messed with the data file order a bit and it disappeared, grouped data directories based on the mod categories on the modding-openmw site. Issue present with data folders in order below.
openmw.log with issue
openmw.log with issue
- Spoiler: Show
- data="J:\win8 games\Morrowind\Data Files"
data="J:\win8 games\Morrowind\Mods\Weapons"
data="J:\win8 games\Morrowind\Mods\tex pack"
data="J:\win8 games\Morrowind\Mods\Skies"
data="J:\win8 games\Morrowind\Mods\Menus"
data="J:\win8 games\Morrowind\Mods\Creatures"
data="J:\win8 games\Morrowind\Mods\Armor"
data="J:\win8 games\Morrowind\Mods\Clothing"[/list]
- Spoiler: Show
- Loading config file: J:\docs\My Games\OpenMW/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
OpenMW version 0.44.0
Revision: ef85b1393a
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: J:\docs\My Games\OpenMW/settings.cfg
Adding BSA archive J:\win8 games\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive J:\win8 games\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive J:\win8 games\Morrowind\Data Files\Bloodmoon.bsa
Adding data directory J:\win8 games\Morrowind\Data Files
Adding data directory J:\win8 games\Morrowind\Mods\Weapons
Adding data directory J:\win8 games\Morrowind\Mods\tex pack
Adding data directory J:\win8 games\Morrowind\Mods\Skies
Adding data directory J:\win8 games\Morrowind\Mods\Menus
Adding data directory J:\win8 games\Morrowind\Mods\Creatures
Adding data directory J:\win8 games\Morrowind\Mods\Armor
Adding data directory J:\win8 games\Morrowind\Mods\Clothing
Detected game controller: XInput Controller
Initializing OpenAL...
Opened "OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.17.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)
OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)
Failed to open video: Resource 'video/bethesda logo.bik' not found
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file BlightedAnimalsRetextured.esp
Loading content file RR_Danke's_Cephalopod_Armor_Eng.esp
Loading content file DaedricArmor.esp
Loading content file New Lord's Mail.ESP
Loading content file New Randagulf's Fists.ESP
Loading content file New Boots of Blinding Speed.ESP
Loading content file UFR_v3dot2_noRobe.esp
Loading content file Better Clothes_v1.1_nac.esp
Loading content file More Better Clothes.ESP
Playing Music/Special/morrowind title.mp3
Failed to open image: Resource 'textures/tx_blind_boot_a_nm.dds' not found
Changing to interior
Loading cell Balmora, Guild of Mages
warning fallingScript line 46, column 6 (endif)
endif without matching if/elseif
Playing music/explore/mx_explore_1.mp3
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Unloading cell
Loading cell -4, -3
Loading cell -4, -2
Loading cell -4, -1
Loading cell -3, -3
Loading cell -3, -2
Loading cell -3, -1
Loading cell -2, -3
Loading cell -2, -2
Loading cell -2, -1
warning OutsideBanner line 38, column 6 (endif)
endif without matching if/elseif
Unloading cell
Unloading cell
Unloading cell
Loading cell -4, -4
Loading cell -3, -4
Loading cell -2, -4
Unloading cell
Unloading cell
Unloading cell
Loading cell -4, -1
Loading cell -3, -1
Loading cell -2, -1
Quitting peacefully.
- Spoiler: Show
- Loading config file: J:\docs\My Games\OpenMW/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
OpenMW version 0.44.0
Revision: ef85b1393a
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: ./settings-default.cfg
Loading settings file: J:\docs\My Games\OpenMW/settings.cfg
Adding BSA archive J:\win8 games\Morrowind\Data Files\Morrowind.bsa
Adding BSA archive J:\win8 games\Morrowind\Data Files\Tribunal.bsa
Adding BSA archive J:\win8 games\Morrowind\Data Files\Bloodmoon.bsa
Adding data directory J:\win8 games\Morrowind\Data Files
Adding data directory J:\win8 games\Morrowind\Mods\Weapons
Adding data directory J:\win8 games\Morrowind\Mods\Skies
Adding data directory J:\win8 games\Morrowind\Mods\Menus
Adding data directory J:\win8 games\Morrowind\Mods\Creatures
Adding data directory J:\win8 games\Morrowind\Mods\Armor
Adding data directory J:\win8 games\Morrowind\Mods\Clothing
Detected game controller: XInput Controller
Initializing OpenAL...
Opened "OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.17.2
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
OpenAL Soft on Realtek Digital Output(Optical) (Realtek High Definition Audio)
OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)
Failed to open video: Resource 'video/bethesda logo.bik' not found
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file BlightedAnimalsRetextured.esp
Loading content file RR_Danke's_Cephalopod_Armor_Eng.esp
Loading content file DaedricArmor.esp
Loading content file New Lord's Mail.ESP
Loading content file New Randagulf's Fists.ESP
Loading content file New Boots of Blinding Speed.ESP
Loading content file UFR_v3dot2_noRobe.esp
Loading content file Better Clothes_v1.1_nac.esp
Loading content file More Better Clothes.ESP
Playing Music/Special/morrowind title.mp3
Failed to open image: Resource 'textures/tx_blind_boot_a_nm.dds' not found
Changing to interior
Loading cell Balmora, Guild of Mages
warning fallingScript line 46, column 6 (endif)
endif without matching if/elseif
Playing music/explore/morrowind title.mp3
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Unloading cell
Loading cell -4, -3
Loading cell -4, -2
Loading cell -4, -1
Loading cell -3, -3
Loading cell -3, -2
Loading cell -3, -1
Loading cell -2, -3
Loading cell -2, -2
Loading cell -2, -1
warning OutsideBanner line 38, column 6 (endif)
endif without matching if/elseif
Quitting peacefully.