New to OpenMW and Modding

Learn about OpenMW mod compatibility, check for problematic mods, discuss issues, and give us feedback about your experience with modded OpenMW.
liegelorde
Posts: 10
Joined: 13 Sep 2018, 16:22

Re: New to OpenMW and Modding

Post by liegelorde » 14 Sep 2018, 03:39

Would be somewhat safe to just bring all of the assets to the top folder?

liegelorde
Posts: 10
Joined: 13 Sep 2018, 16:22

Re: New to OpenMW and Modding

Post by liegelorde » 14 Sep 2018, 22:06

Well I've got purple trees, purple dragon flowers, missing tree meshes, and some floating mushrooms that should be attached to logs and tree meshes. I would like to get rid of some of the mods and test to see which ones are causing issues. How would I go about reinstalling the original vanilla textures and meshes?

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klorax
Posts: 14
Joined: 29 Apr 2018, 19:55
Github profile: https://github.com/klorax
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Re: New to OpenMW and Modding

Post by klorax » 14 Sep 2018, 22:26

liegelorde wrote:
14 Sep 2018, 22:06
Well I've got purple trees, purple dragon flowers, missing tree meshes, and some floating mushrooms that should be attached to logs and tree meshes. I would like to get rid of some of the mods and test to see which ones are causing issues. How would I go about reinstalling the original vanilla textures and meshes?
In OpenMW the originals should still be there (different directory), just disable relevant mod (remove line in config and untick in launcher).
Sincerely,
Klorax

liegelorde
Posts: 10
Joined: 13 Sep 2018, 16:22

Re: New to OpenMW and Modding

Post by liegelorde » 15 Sep 2018, 19:06

I fixed the purple trees. I had to add an extra line in openmw.cfg to point to the meshes and textures. I still have purple draggle flowers, haven't figured out what mod is doing that. I would really like to use UC armory but the amount of edits I need to do to the meshes and textures is daunting. Is there any way I can get my hands on someone's edited version or is that not allowed?

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AnyOldName3
Posts: 1032
Joined: 26 Nov 2015, 03:25

Re: New to OpenMW and Modding

Post by AnyOldName3 » 16 Sep 2018, 02:45

It should have pointed to this: https://openmw.readthedocs.io/en/master ... -mods.html

@Lysol: Fix your link!

If Lysol doesn't show up, someone should prompt me to hunt him down separately.
AnyOldName3, Master of Shadows

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lysol
Posts: 1008
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: New to OpenMW and Modding

Post by lysol » 16 Sep 2018, 07:50

What link? What have I done? Aaaaah!

EDIT: Oh right. Something has made that link broken then. Will fix asap.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

liegelorde
Posts: 10
Joined: 13 Sep 2018, 16:22

Re: New to OpenMW and Modding

Post by liegelorde » 16 Sep 2018, 08:02

Oh no worries, I ended up finding it. I was very proud of myself when I successfully fixed my shiny sign and since I have fixed various other meshes. Now if only I could find the texture for these draggle flowers. It's not all of them it's just some of the draggle flowers.

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