mwse coders created something interesting..

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
Post Reply

User avatar
drummyfish
Posts: 154
Joined: 22 Oct 2017, 10:13
Github profile: https://gitlab.com/drummyfish
Contact:

Re: mwse coders created something interesting..

Post by drummyfish » 10 Jul 2018, 16:58

Great stuff for modding, this will bring in the masses :)

User avatar
kuyondo
Posts: 221
Joined: 29 Mar 2016, 17:45

Re: mwse coders created something interesting..

Post by kuyondo » 10 Jul 2018, 17:09

Heres another one demonstrating grid snap - https://streamable.com/j42qh

User avatar
AnyOldName3
Posts: 1191
Joined: 26 Nov 2015, 03:25

Re: mwse coders created something interesting..

Post by AnyOldName3 » 10 Jul 2018, 22:51

This is in-engine instead of in-editor, like Fallout 4 settlements?
AnyOldName3, Master of Shadows

User avatar
wareya
Posts: 247
Joined: 09 May 2015, 13:07

Re: mwse coders created something interesting..

Post by wareya » 10 Jul 2018, 23:38

In-engine editors are in vogue lately. Reflex FPS has one.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

NullCascade
Posts: 119
Joined: 16 Jan 2012, 07:58
Github profile: https://github.com/NullCascade/

Re: mwse coders created something interesting..

Post by NullCascade » 11 Jul 2018, 03:21

Bigger news is that UI in general is being dehardcoded. Mod config menu is a thing too, as a result:
Spoiler: Show
Mod config system itself is all done in Lua, no C needed for any of that.
MWSE 2.x lead.

davidcernat
Posts: 120
Joined: 19 Jul 2016, 01:02

Re: mwse coders created something interesting..

Post by davidcernat » 11 Jul 2018, 04:07

I've been planning something very similar to that for TES3MP. It should be much more fun in multiplayer, while showcasing OpenMW's potential instead of the original engine's.

User avatar
ap0
Posts: 279
Joined: 11 Aug 2011, 18:47
Contact:

Re: mwse coders created something interesting..

Post by ap0 » 11 Jul 2018, 18:15

Awwww, the menu on top of a scene of the game is nice ♥

User avatar
Thunderforge
Posts: 495
Joined: 06 Jun 2017, 05:57
Github profile: https://github.com/Thunderforge

Re: mwse coders created something interesting..

Post by Thunderforge » 12 Jul 2018, 03:03

Definitely agree that it’s really nice! I think the only main barrier for adding it to OpenMW proper is localization (this is the same thing that prevents us from adding new features to the game and requires us to keep it in the Launcher). However, that is part of the post-1.0 design document.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests