[PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Posted: 01 Jul 2018, 02:14
Greylock
Greylock is an open-world sci-fi adventure set on Earth in the distant future. Right now it is in very early alpha, there is a landscape, a small quest, and some new AI and physics systems to play with. As of now Morrowind.esm is needed but the long-term goal is for a totally free game. Here is a video showing some of the new features:
https://www.youtube.com/watch?v=vF8ZkA-jy9g
The philosophy of the gameplay is for total player freedom, I imagine Greylock being a short game (under 5 hours) but with many different ways of completing it.
If you are interested I would love help! Mostly with visual assets [models, sprites, animations etc] and world building (like building underground areas, nice looking terrain, and human settlements). Also working on the OpenMW engine would help too (I would love distant statics!). I have a design doc if anyone is interested.
The source can be found at
https://github.com/mattwla/greylock
Although it is in big need of refactoring, I built up some code smell in the push to meet a self-imposed deadline for this "release".
You can download Greylock here, I only have Windows builds now [I definitely would like Mac and Linux builds, but have not had the time]. There isn't much gameplay to it yet and it is very buggy, but I think it is good to practice making public redists so here it is: https://mattwla.itch.io/greylock?secret ... Mu870pYUXc
Greylock is an open-world sci-fi adventure set on Earth in the distant future. Right now it is in very early alpha, there is a landscape, a small quest, and some new AI and physics systems to play with. As of now Morrowind.esm is needed but the long-term goal is for a totally free game. Here is a video showing some of the new features:
https://www.youtube.com/watch?v=vF8ZkA-jy9g
The philosophy of the gameplay is for total player freedom, I imagine Greylock being a short game (under 5 hours) but with many different ways of completing it.
If you are interested I would love help! Mostly with visual assets [models, sprites, animations etc] and world building (like building underground areas, nice looking terrain, and human settlements). Also working on the OpenMW engine would help too (I would love distant statics!). I have a design doc if anyone is interested.
The source can be found at
https://github.com/mattwla/greylock
Although it is in big need of refactoring, I built up some code smell in the push to meet a self-imposed deadline for this "release".
You can download Greylock here, I only have Windows builds now [I definitely would like Mac and Linux builds, but have not had the time]. There isn't much gameplay to it yet and it is very buggy, but I think it is good to practice making public redists so here it is: https://mattwla.itch.io/greylock?secret ... Mu870pYUXc