OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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lysol
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Location: Sweden

Re: OpenMW 0.45.0

Post by lysol » 19 Jun 2018, 10:56

ajira2 wrote:
19 Jun 2018, 09:08
I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
Unless you know him personally, I think it is useless for you to try. Sorry.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Capostrophic
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Joined: 22 Feb 2016, 20:32

Re: OpenMW 0.45.0

Post by Capostrophic » 19 Jun 2018, 11:51

PSA for anyone who was interested in that: this PR has just been merged and got into the master branch, this means that in daily builds and in 0.45.0 release scripted animations will no longer be interrupted for no serious reason and mannequins in certain house mods will not be cleaned from the game world accidentally.
shitty lingua anglica grammar ftw

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.45.0

Post by Atahualpa » 19 Jun 2018, 11:59

Nice progress. Looks like we'll have a 0.45.0 release in no time - once version 0.44.0 has been released.
lysol wrote:
19 Jun 2018, 10:56
ajira2 wrote:
19 Jun 2018, 09:08
I'm sorry to hear that Scrawl quitted.

We can not lose him.

Do you want me to try to convince him?
Unless you know him personally, I think it is useless for you to try. Sorry.
Alas, lysol is right. Zini already tried (and failed) to convince scrawl.

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Okulo
Posts: 671
Joined: 05 Feb 2012, 16:11

Re: OpenMW 0.45.0

Post by Okulo » 19 Jun 2018, 16:02

psi29a wrote:
17 Jun 2018, 19:33
Yeah, you guys are really killing it! :) At this pace, OpenMW 1.0 will be here in no time...
It'll be here by the time 0.44.0 is released. ;)

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Capostrophic
Posts: 431
Joined: 22 Feb 2016, 20:32

Re: OpenMW 0.45.0

Post by Capostrophic » 05 Aug 2018, 14:30

Over 100 issues with 0.45.0 milestone are now closed on the tracker. Ouch.
shitty lingua anglica grammar ftw

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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.45.0

Post by Atahualpa » 05 Aug 2018, 16:26

Capostrophic wrote:
05 Aug 2018, 14:30
Over 100 issues with 0.45.0 milestone are now closed on the tracker. Ouch.
Indeed. Now let's wait for OpenMW-CS to catch up a bit and, then, roll out another release. That one is going to be huge again.

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Pherim
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Joined: 27 Aug 2014, 15:37

Re: OpenMW 0.45.0

Post by Pherim » 08 Aug 2018, 16:02

Sad to hear about scrawl having left the project. I don't know what happened other than what was posted in this thread, but his departure certainly is a great loss. I must admit my enthusiasm about OpenMW has somewhat diminished over the last few years, with v1.0 always just being around the corner, it seemed, but nonetheless it's an amazing project and I am looking forward to future releases. I have nothing but respect for everyone involved. Keep it up, guys, you are amazing!

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Okulo
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Re: OpenMW 0.45.0

Post by Okulo » 20 Aug 2018, 19:59

Pherim wrote:
08 Aug 2018, 16:02
with v1.0 always just being around the corner, it seemed,
This is normal at the end of a roadmap before a significant milestone. In my few years as an application developer I have learned that 10% of the work is done in 80% of the time, as it were.

Pookie
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Joined: 19 Aug 2018, 13:39

Re: OpenMW 0.45.0

Post by Pookie » 20 Aug 2018, 22:57

Hi Okulo,

You seem to have a somewhat pessimistic view of the Pareto Principle (also known as the 80/20 Rule). ;0)

Best Wishes, John

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Okulo
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Joined: 05 Feb 2012, 16:11

Re: OpenMW 0.45.0

Post by Okulo » 26 Aug 2018, 16:49

No, that has the phrasing in common, but not much more. The most difficult stuff that is nonetheless not blocking other tasks is usually left until the end. Those tasks, as well as polishing and handling those obscure, tough or just straight up aggravating issues make that last bit of work incredibly tough to get through.

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