Okay. I've added many default filters, so dialogues are much better now, but not all of them (there are some filters were is simply don't understand what they do...).
Is it ok for you now?
Dialogue GUI/System
Re: Dialogue GUI/System
Not really. At least the item filter should be added, since it is needed for many quests. Most of the PC stats functions could be implemented, including PC health (that is a lower priority task though). Also, the NPCs seem to think that the player is a vampire, which should limit the dialogue options a lot.
Re: Dialogue GUI/System
Pushed a fix. At least for me Fargoth works properly now.
Once the item filter and the vampire problems are addressed, we should start thinking about a release.
Once the item filter and the vampire problems are addressed, we should start thinking about a release.
Re: Dialogue GUI/System
Done. But the game crashes when quitting.
Edit: is the player inventory implemented?
Edit: is the player inventory implemented?
Re: Dialogue GUI/System
Um, that is bad.Done. But the game crashes when quitting.
Yes, for ages. Only the equipping backend is new and the inventory (container) also has a new interface. See the GetItemCount script instruction for an example how to use it.Edit: is the player inventory implemented?
Re: Dialogue GUI/System
I tried your code (after a small fix; didn't compile at first). Doesn't crash for me. But the player is still seen as being a Vampire and (I think) having Corpus too.
Edit: There are also a lot of TODO comments in the code about features that you did implement. Please remove these.
Edit: There are also a lot of TODO comments in the code about features that you did implement. Please remove these.
Re: Dialogue GUI/System
Strange. Doesn't happen for me. Which NPC think you are a vampire?I tried your code (after a small fix; didn't compile at first). Doesn't crash for me. But the player is still seen as being a Vampire and (I think) having Corpus too.
Re: Dialogue GUI/System
I am actually not sure about the Vampire part either. But definitely affected by a disease. Ask some random Dummer. Most of them call you unclean and in need of healing. At least one of them in the Tradehouse in Seyda Neen does it, but many others too.
Re: Dialogue GUI/System
I had forgotten about deceases. I'm correcting it. But i don't think it's a vampire stuff because when the vampire filter was not their, everyone would just great you with "don't approach me vampire" or stuff like this.
Re: Dialogue GUI/System
I guess you are right. Looks better.
But I noticed something else: When you talk to the guy in the Tradehouse about the Fargoth quest, you can start the quest multiple times. I am not sure if that is correct. Shouldn't this topic be removed at this point. Actually I don't see any calls to the isMatching function after the dialogue is started. That does not look right.
Are you still getting crashes at shutdown? For me OpenMW runs rock solid right now.
But I noticed something else: When you talk to the guy in the Tradehouse about the Fargoth quest, you can start the quest multiple times. I am not sure if that is correct. Shouldn't this topic be removed at this point. Actually I don't see any calls to the isMatching function after the dialogue is started. That does not look right.
Are you still getting crashes at shutdown? For me OpenMW runs rock solid right now.