Sky

Everything about development and the OpenMW source code.
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Zini
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Joined: 06 Aug 2011, 15:16

Re: Sky

Post by Zini »

@scrawl: It seems you are adding a fair bit of script instructions. Could you please also update the scripting wiki page?
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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

Sure!

So the process is to update the wiki page as soon as these instructions are in a feature branch?
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Zini
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Re: Sky

Post by Zini »

We never formally decided about this. But so far I have changed the status of an instruction as soon as it is in the repository.
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scrawl
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Re: Sky

Post by scrawl »

I'd call the sky finished for now. Please test and merge in next if you think its ready.

what's still missing:
- some sounds (rain, blight, ashstorm) - there is no loop option in Soundmanager::playSound
- rain, snow, blizzard, ashstorm effects (we do not support NIF particles currently)
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werdanith
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Joined: 26 Aug 2011, 16:18

Re: Sky

Post by werdanith »

scrawl wrote:I'd call the sky finished for now. Please test and merge in next if you think its ready.
Did you add the initialization to NULL of that fader that caused me that crash?
(I still don't get why I got that crash and you didn't)
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scrawl
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Re: Sky

Post by scrawl »

werdanith wrote:
scrawl wrote:I'd call the sky finished for now. Please test and merge in next if you think its ready.
Did you add the initialization to NULL of that fader that caused me that crash?
(I still don't get why I got that crash and you didn't)
yes, thats already merged in OpenEngine / next
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Zini
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Re: Sky

Post by Zini »

Merged.

We have three sky/weather related issues on the tracker:

* Sky-Type Weather Elements
* Review Caelum
* Precipitation/Fog-Type Weather Elements

I think we can close the first two and keep the last. And we need a new issue for weather related sound effects. Do you agree?
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scrawl
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Re: Sky

Post by scrawl »

yep.

making the weather sound effects is not hard (actually there is already some code in there that tells which sound effects should be playing) but i didnt feel like messing with the sound implementation (which was missing a 'loop' option for 2d sounds)
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Zini
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Re: Sky

Post by Zini »

Yeah. Actually, I think it would be best to do the sound manager cleanup task first, before extending the sound manager. Also, there are some changes in master, that might result in a rather nasty merge. So that will be a task for later.
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werdanith
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Re: Sky

Post by werdanith »

I may have gotten a little over excited.
http://openmw.org/wiki/index.php?title=Screenshots
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