Sky
Re: Sky
I'd call the sky finished for now. Please test and merge in next if you think its ready.
what's still missing:
- some sounds (rain, blight, ashstorm) - there is no loop option in Soundmanager::playSound
- rain, snow, blizzard, ashstorm effects (we do not support NIF particles currently)
what's still missing:
- some sounds (rain, blight, ashstorm) - there is no loop option in Soundmanager::playSound
- rain, snow, blizzard, ashstorm effects (we do not support NIF particles currently)
Re: Sky
yes, thats already merged in OpenEngine / nextwerdanith wrote:Did you add the initialization to NULL of that fader that caused me that crash?scrawl wrote:I'd call the sky finished for now. Please test and merge in next if you think its ready.
(I still don't get why I got that crash and you didn't)
Re: Sky
Merged.
We have three sky/weather related issues on the tracker:
* Sky-Type Weather Elements
* Review Caelum
* Precipitation/Fog-Type Weather Elements
I think we can close the first two and keep the last. And we need a new issue for weather related sound effects. Do you agree?
We have three sky/weather related issues on the tracker:
* Sky-Type Weather Elements
* Review Caelum
* Precipitation/Fog-Type Weather Elements
I think we can close the first two and keep the last. And we need a new issue for weather related sound effects. Do you agree?
Re: Sky
yep.
making the weather sound effects is not hard (actually there is already some code in there that tells which sound effects should be playing) but i didnt feel like messing with the sound implementation (which was missing a 'loop' option for 2d sounds)
making the weather sound effects is not hard (actually there is already some code in there that tells which sound effects should be playing) but i didnt feel like messing with the sound implementation (which was missing a 'loop' option for 2d sounds)
Re: Sky
I may have gotten a little over excited.
http://openmw.org/wiki/index.php?title=Screenshots
http://openmw.org/wiki/index.php?title=Screenshots