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Re: Shadows

Posted: 31 Jan 2019, 19:11
by Capostrophic
u srs

Re: Shadows

Posted: 31 Jan 2019, 19:32
by psi29a
no, absolutely not

I know where at the point that we're discussing 'style' and best practices instead of further technical work... but still. Let's keep to the plan please. :)

Re: Shadows

Posted: 31 Jan 2019, 20:36
by lysol
But but... shadows r hoodge! And will need testing for weeks!

Re: Shadows

Posted: 31 Jan 2019, 20:38
by psi29a
lysol wrote: 31 Jan 2019, 20:36 But but... shadows r hoodge! And will need testing for weeks!
Perfect for 0.46

Re: Shadows

Posted: 31 Jan 2019, 20:50
by AnyOldName3
I've already merged parts of 0.46 into my PR, so it would be a massive mess to even try and get it into 0.45, regardless of it also being a bad idea.

Re: Shadows

Posted: 31 Jan 2019, 21:10
by Br0ken
So, is it ready to merge?

Re: Shadows

Posted: 31 Jan 2019, 21:16
by AnyOldName3
It's time for general code review and thorough testing and bug hunting. If nothing comes up, it should be merged very soon. I think one of the settings doesn't do quite what it's supposed to, though, so there's probably something that needs changing.

Re: Shadows

Posted: 31 Jan 2019, 21:36
by psi29a
A general round of reviews and testing, when we're comfortable, we'll merge.

Then come the nightlies and more testing for those living on the edge.

Re: Shadows

Posted: 31 Jan 2019, 22:21
by lysol
psi29a wrote: 31 Jan 2019, 20:38
lysol wrote: 31 Jan 2019, 20:36 But but... shadows r hoodge! And will need testing for weeks!
Perfect for 0.46
Just to clarify, yes, this is what I meant too.

Anyway, will the shadow settings get ingame adjustable settings now or in a later PR?

Re: Shadows

Posted: 31 Jan 2019, 23:50
by AnyOldName3
Akortunov started a PR against my fork for that, but it'll mostly need redoing as the set of available settings has changed.