![Wink ;)](./images/smilies/icon_e_wink.gif)
OpenMW Example Suite 0.16
Moderator: Example suite forum moderator
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
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Re: OpenMW Example Suite 0.16
Did you have a chance to thumb through the photo-album? Took a night to generate. ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Example Suite 0.16
We will probably start importing stuff from there in mass bulk in a couple months.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Example Suite 0.16
I've been messing around a lot with multiplayer. Turns out I can actually run my own game project in the server of someone else. Example Suite crashes (because of some game file errors that can be fixed, most likely), but in theory you can enter a server where someone is playing Morrowind and play a whole different other game in that same server.
The server lua scripts place you into Pelagiad in Morrowind. But since there is no Pelagiad in my game, it just places me in the spot indicated in my Main script.
The server lua scripts place you into Pelagiad in Morrowind. But since there is no Pelagiad in my game, it just places me in the spot indicated in my Main script.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: OpenMW Example Suite 0.16
Those black spaces for windows looked more awful than I imagined, so I replaced them. http://i.imgur.com/sEgXsa1.jpg
Re: OpenMW Example Suite 0.16
Looking good!