Re: OpenMW Mod Manager
Posted: 21 Mar 2017, 23:48
How is this project progressing so far?
It's in a functional state, though I still want to work on more features. I haven't had it be my priority, however, as other things have been more important. Is there something in particular you are wanting?vk1970 wrote:How is this project progressing so far?
Have you considered adding some notes about how to building the project? That would allow others to contribute and make the project grow.NullCascade wrote:It's in a functional state, though I still want to work on more features. I haven't had it be my priority, however, as other things have been more important. Is there something in particular you are wanting?vk1970 wrote:How is this project progressing so far?
I can write up more soon, but it's a standard Qt Creator project. There's a .pro file people can open. The source itself isn't the cleanest, as stated in my disclaimer. I'll get around to redoing it once other things cool down.Naugrim wrote:Have you considered adding some notes about how to building the project? That would allow others to contribute and make the project grow.NullCascade wrote:It's in a functional state, though I still want to work on more features. I haven't had it be my priority, however, as other things have been more important. Is there something in particular you are wanting?vk1970 wrote:How is this project progressing so far?
I honestly see this as a great starting for a big project.
I was curious about when the leveled list callout might be added, since jmelesky asked about if a callout to his command line utility could be added. I'm in the process of teaching myself Python and GTK (I already know a few other languages and have worked with VS) so I could make a small serviceable GUI strictly for his Python based LLM tool as I suspect I might have more time on my hands at the moment than he does.NullCascade wrote:It's in a functional state, though I still want to work on more features. I haven't had it be my priority, however, as other things have been more important. Is there something in particular you are wanting?vk1970 wrote:How is this project progressing so far?
I started work on the launcher area of the tool. It's fairly simple, and has a new management window where you can configure the name, icon, target, arguments, and working directory of a tool, as well as if the tool shows up in the toolbar.vk1970 wrote:I was curious about when the leveled list callout might be added, since jmelesky asked about if a callout to his command line utility could be added. I'm in the process of teaching myself Python and GTK (I already know a few other languages and have worked with VS) so I could make a small serviceable GUI strictly for his Python based LLM tool as I suspect I might have more time on my hands at the moment than he does.NullCascade wrote:It's in a functional state, though I still want to work on more features. I haven't had it be my priority, however, as other things have been more important. Is there something in particular you are wanting?vk1970 wrote:How is this project progressing so far?
Can you explain this more? If you're talking about the multiple data sources, I'm not sure how the LLM tool handles this, but this mod manager handles that.vk1970 wrote:Won't the manner in which OpenMW handles multiple mod setups complicate things a bit, as opposed to the way vanilla TES3 does?
I hadn't considered or used that yet. I'll add it to the to-do list. For now it only deals with whatever is currently in openmw.cfg. I'm not sure yet where profiles are stored (probably launcher.cfg).vk1970 wrote:I'm referring to the way in which OpenMW handles multiple content lists from it's own launcher. The launcher config file keeps track of the current mod profile and there can be multiple profiles. Does your application only deal with one profile at a time at run-time or can it edit each profile individually?