OpenGEX as .Nif alternative for OpenMW

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Re: OpenGEX as .Nif alternative for OpenMW

Post by wareya » 12 Apr 2019, 11:46

Wouldn't you just expect whatever animations were made in another format to contain the right kinds of nodes and tags to work with OpenMW? Or am I missing something?
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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Re: OpenGEX as .Nif alternative for OpenMW

Post by unelsson » 12 Apr 2019, 12:47

Related code I assume:

OpenSceneGraph ... lugins/dae
- Is this included by default with OpenMW or osg, or do we need complile-option for osg to get Collada-support?

OpenMW ... mation.hpp ... mation.hpp

So.. Make these two talk, and it works? :? :?:

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Re: OpenGEX as .Nif alternative for OpenMW

Post by psi29a » 12 Apr 2019, 12:50

Yes, I've backported dae (collada) fixes to our versions of OSG and what is on PPA. I posted about it already either here or in another thread. dae models load, but spit out warnings/errors if there is unknown elements (like animations).

So ideally.. that is the starting point. :)


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