Is pickpocket broken in openmw?

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FlyingEagle
Posts: 3
Joined: 13 May 2016, 20:45

Is pickpocket broken in openmw?

Post by FlyingEagle »

Hi, I'm new to both Morrowind and OpenMW so sorry if its silly question but does pickpocketing work the way its supposed to or is it broken? I've checked the research page on wiki and it pretty much says its so broken that it shouldn't be used as is if I understood it correctly but the page hasn't been updated for quite a while according to history of edits so I'm bit confused if that still applies or not.
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wareya
Posts: 338
Joined: 09 May 2015, 13:07

Re: Is pickpocket broken in openmw?

Post by wareya »

Pickpocketing is broken in morrowind itself (just like mercantile). Items of useful value will always result in the minimum success rate within normal stat boundaries. NPC fatigue affects it, but it doesn't raise the threshold much. Openmw currently replicates that broken behavior.
FlyingEagle
Posts: 3
Joined: 13 May 2016, 20:45

Re: Is pickpocket broken in openmw?

Post by FlyingEagle »

Alright, thank you.
anontahoe
Posts: 11
Joined: 09 Mar 2016, 14:11
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Re: Is pickpocket broken in openmw?

Post by anontahoe »

i believe it is (or appears) even brokener than vanilla mw because in openmw the sneak icon isn't updated instantly.
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