On Target enchantment Cast On Strike behavior
Posted: 22 Feb 2016, 19:55
"[20:47] -openmw-git:#openmw- [openmw] scrawl pushed 2 new commits to master: https://git.io/v2YY3
[20:47] -openmw-git:#openmw- openmw/master 5cdee45 scrawl: Fix degree/radians mixup (Fixes #3213)
[20:47] -openmw-git:#openmw- openmw/master d05603c scrawl: Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)"
So this is a little neat dream I have. I want to swing Trueflame in the air and have it shoot out fireballs without it connecting to any actual enemies. This would open up a whole new world of combat that was totally unexplored in Morrowind. Why have On Touch and On Target function virtually the same where you could swing your weapon around and use the enchantment part of it like a projectile?
[20:47] -openmw-git:#openmw- openmw/master 5cdee45 scrawl: Fix degree/radians mixup (Fixes #3213)
[20:47] -openmw-git:#openmw- openmw/master d05603c scrawl: Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)"
So this is a little neat dream I have. I want to swing Trueflame in the air and have it shoot out fireballs without it connecting to any actual enemies. This would open up a whole new world of combat that was totally unexplored in Morrowind. Why have On Touch and On Target function virtually the same where you could swing your weapon around and use the enchantment part of it like a projectile?