Re: Suggestion for 1.0 release date
Posted: 19 Feb 2016, 03:33
@chris
We could contact the Bethesda employee who works on their forums or the Bethesda employee who contacted us. Especially if other fan teams were interested in doing a joint release. Let Bethesda know about the community's plan a few months beforehand. It could encourage them to do something for the anniversary as well if they weren't planning to already and give them enough time to arrange it.
@lysol
Those 15 months could be used to finish implementing the 1.0 features, bug fixes, squeezing out performance improvements, and design and planning for implementing the first wave of post 1.0 features. If Openmw 1.0 has a modest performance and stability advantage over Vanilla + MGE on range of different hardware configurations, then more people would switch over.
There are a sizable list of features and tasks for the editor which you can check out on the bugtracker's roadmap. Ideally the engine and editor's 1.0 release would be simultaneous.
scrawl's trello board has a section for the OSG port with a lot of non-trivial things to do. There's another section for enhancements and another for engine bugs. The trello board also doesn't include features like the remaining AI behaviors that need to be implemented (flee, door use, avoid node), weather effects, etc, save game file importer.
A good 1.0 release would have rock solid stability and be mostly bug free to make it clear that we aren't affiliated with Bethesda.
We could contact the Bethesda employee who works on their forums or the Bethesda employee who contacted us. Especially if other fan teams were interested in doing a joint release. Let Bethesda know about the community's plan a few months beforehand. It could encourage them to do something for the anniversary as well if they weren't planning to already and give them enough time to arrange it.
@lysol
Those 15 months could be used to finish implementing the 1.0 features, bug fixes, squeezing out performance improvements, and design and planning for implementing the first wave of post 1.0 features. If Openmw 1.0 has a modest performance and stability advantage over Vanilla + MGE on range of different hardware configurations, then more people would switch over.
There are a sizable list of features and tasks for the editor which you can check out on the bugtracker's roadmap. Ideally the engine and editor's 1.0 release would be simultaneous.
scrawl's trello board has a section for the OSG port with a lot of non-trivial things to do. There's another section for enhancements and another for engine bugs. The trello board also doesn't include features like the remaining AI behaviors that need to be implemented (flee, door use, avoid node), weather effects, etc, save game file importer.
A good 1.0 release would have rock solid stability and be mostly bug free to make it clear that we aren't affiliated with Bethesda.