wasn't able to understand, sorry, I need a break, wow, Mark Z's a genius, he understood c++ when he was just a boy, and here I am, 30 years old, Linux user, my brain is bleeding from looking at all these codes!
@sjek - i tip my hat off to you, sir, that fact that you can understand c++, wow.
Thief Companion Constance menu topics not all there
-
- Posts: 225
- Joined: 08 Dec 2015, 23:45
Re: Thief Companion Constance menu topics not all there
" fact that you can understand c++"
that's mark z' stuff xP
thanks for the help
can bake a fix sometime later.
noticed just in readme that distributing needs a notice althought this will go..
and was actually asking about testing with original patch : )
these will go as months go by althought normally weeks
time flows
deadpool is great
that's mark z' stuff xP
thanks for the help
can bake a fix sometime later.
noticed just in readme that distributing needs a notice althought this will go..
and was actually asking about testing with original patch : )
these will go as months go by althought normally weeks
time flows
deadpool is great
-
- Posts: 225
- Joined: 08 Dec 2015, 23:45
Re: Thief Companion Constance menu topics not all there
Hey, thanks for the help, I wasn't able to fix the the following problem, c++ is too hard, made me get a headache, that's why I needed a break lol.
i hope emma will be informed of the patch and maybe she'll update her mod accordingly if she's still active.
i hope emma will be informed of the patch and maybe she'll update her mod accordingly if she's still active.
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Thief Companion Constance menu topics not all there
If it's the Emma, she's still pretty active on Skyrim's Nexus, and comments on her mods there generally get replied to pretty quickly. You'll probably get a response if you send a PM.
Re: Thief Companion Constance menu topics not all there
done. she's online daily and her inbox was full so placed to mod site as anyway this will take time. trying to figure out syntax ordering in main script. it seems that all is inside combat / potion check and only getcurrentaipackage =! 3 and coupleof other are outside. almost certain that even opencs fails to checks but dunno. many
if
elseif
if
else
if
endif
if
endif
endif
parts. goes to functionality checking. if it really is mismatch? some behaviour in if blocks or vanilla compile error?
julan goes to same check basically xP
ai follow distance stacking was easy to preproduce: https://bugs.openmw.org/issues/3077
edit: ah damn, it apparently updates nexus forums that way.. oh well
edit 2:
this works in openmw (got data corruption in vanilla cs, second try dialogue say works, above not in vanilla ) and for the indentation the else is triggered when, if saydone==1 isn't true ie. else applies when, if inside previous elseif are false and elseif itself is false (otherwise that would have done serious dmg)
leading in script that else is applied (hp reduced) while hrisskar is speaking, saydone being singletime trigger for say function.
kills player kinda quickly with random < 50 and modhealth -10
diminishing hp once per speaking need modhealth inside saydone
if
elseif
if
else
if
endif
if
endif
endif
parts. goes to functionality checking. if it really is mismatch? some behaviour in if blocks or vanilla compile error?
julan goes to same check basically xP
ai follow distance stacking was easy to preproduce: https://bugs.openmw.org/issues/3077
edit: ah damn, it apparently updates nexus forums that way.. oh well
edit 2:
Code: Select all
Begin arrillehriskar
float time
short rand
short saydone
set rand to random 100
;set the stock where to tak the hp reducing change in this case
set time to (time + getsecondspassed)
if menumode==0
;if not in dialogue or menus
if time > 5
;time used to prevent say function repeat
if getdistance player < 600
;player must sneak behind stairs wall or behind arrille desk
if getlos player == 0
;seen by hriskar
if saydone==1
say "Vo/n/m/bHlo_NM018.mp3" "alfred tells me things, friend... secret things"
endif
elseif rand < 99
;change from set rand to say. probaply better write distance dependant and/or race, journal check
if saydone==1
say "Vo/n/m/bHlo_NM030.mp3" "aahhh... you arrived. these are trange times my friend"
endif
else
player->modhealth -1
;things to do while hriskar is speaking and rand > 99
endif
endif
endif
endif
if time > 10
set time to 0
;to repeat above shedule
endif
End arrillehriskar
leading in script that else is applied (hp reduced) while hrisskar is speaking, saydone being singletime trigger for say function.
kills player kinda quickly with random < 50 and modhealth -10
diminishing hp once per speaking need modhealth inside saydone