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MessageBox "%f" ("Caius Cosades"->GetDistance player) "ok"
A way to do this is the "famous" doOnce variable. When I reached a situation I want to test the script again I need to save and reload.
It would be nice to have somehting like
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set "Caius Cosades".doOnce to 1
Of course it would affect all instances of an object (NPC, cloth ...) but that's true for a script itself. This idea gives some flexibility for developers and modders when "exploring the game".