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OpenMW - Uses GetTickCount()?

Posted: 11 Feb 2015, 22:11
by FiftyTifty
Whilst I was buggering about with OpenMW, I decided to play with the ol' framerate limiter. What I noticed, was that @ 30fps, OpenMW was not as smooth as Morrowind; the same issue that Oblivion, Fallout 3/NV and Skyrim suffer.

The fix fer the Bethesda games made after Morrowind, was for some modder to hook into the executable, and replace the GetTickCount() function. This issue is also known as the 64hz bug, and the mod-fix is known as "Stutter Remover".

So aye; does OpenMW make use of GetTickCount()? And if it does, any chance of that getting replaced in the near future?

Re: OpenMW - Uses GetTickCount()?

Posted: 12 Feb 2015, 03:47
by scrawl
Apparently so. But nothing stops you from changing Ogre and recompiling it.