seeing that openMW is so far, I started to play around with the build-in "Mod Organizer" a bit.
First thing: Adding lines to the "data=" list works perfectly.
There are some interesting facts though:
1. texture/meshes : As stated here https://wiki.openmw.org/index.php?title ... stallation the folder further down has the higher priority. I tested that with 2 folders with different crosshair textures and it worked.
2. (here's the interesting part) gameplay-mods / esp-loadorder : the folder further UP has the higher priority. And thats funny. I tested it this way: I installed two different mods changing birthsigs. The first in the list "won".
Conclusion: It is still possible to maintain a real load order. I did it this way:
- Spoiler: Show
Explanation of load order:
- first you go with the virgin morrowind folder
- folders with Tribunal and Bloodmoon bsas (without the ESM)
- Everything changing textures, meshes.... stuff that doesnt conflict and therefore doesn't need special treatment concerning load order
- gameplay mods in the order "top priority --> less priority"
- unofficial Morrowind patch
- Bloodmoon and Tribunal ESMs
I didn't find that kind of information in the forums so far, so I decided to go for a new topic.
What are your experiences with the build-in "Mod Organizer" of openMW? Now that I understand it... I'm loving it.^^
Best regards,
josaaku