Currently my main questions are:
- Should I create the terrain heightmap externally? Or will a terrain editor be added similar to the rudimentary one in the existing CS?
- Do models and their textures have to be in the same format as they are for Morrowind?
- What are the goals for scripting integration? Will the scripting language be extended past 1.0 or will you include a more modern alternative?
- Since there was no analog to creating a new game in the original CS, what do you see the initial steps looking like? As in does a region get created first (to act as the gameworld) then is subdivided into cells and everything follows or? Curious to see how the 'new game' workflow is envisioned.
Thank you for your answers!