El Video: http://youtu.be/ySa3YAH8Or0
Description from vidya (to save me from re-typing it
![Razz :P](./images/smilies/icon_razz.gif)
Specs:
OS - Windows 7 64bit
CPU - AMD Phenom II x4 965 BE @ 3.4Ghz (stock)
GPU - AMD Radeon HD 7850 2GB GDDR5 (Driver ver. 14.9)
RAM - 16GB DDR3 1333MHz @ 7,7,7,24
Rendering Subsystem - Direct3D9
Doesn't support RadeonPro; the Direct3D9 renderer is probably cocked up?
From the looks of it, frustrum culling is broken. Completely.
There isn't any GPU-Z culling.
Headtracking is borked.
Triangles are used to draw UI messages. WHAT BLACK MAGIC IS THIS!?
Ten batches are used for each dialogue message pop-up. Eleven for a message box and a small icon. Twenty for a message box with a picture.
There is the odd crackle at the end of an NPC's speech-greeting-idle-thing.
The number of triangles being drawn, as well as the number of batches, can change drastically by just moving the cursor by a single pixel. Dem pixels, eh?
The water settings make fuck all difference. If they're all disabled, performance jumps. If one of 'em is enabled, or all of them? Your framerate is slaughtered.
Difference between all shadow settings enabled/disabled is 10 fps or so.
Disabling the Object Shader makes no difference.