Best Game engines

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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raevol
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Re: Best Game engines

Post by raevol » 16 Oct 2013, 17:28

ezzetabi wrote:What about Tesseract the new Cube engine? As far as I understood it is easier than Cube2 since it has less rendering modes, but still it looks nicer.
Wow that looks really nice.

DarkAnsem
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Re: Best Game engines

Post by DarkAnsem » 16 Oct 2013, 19:25

FPS-only, I fear.

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Sslaxx
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Re: Best Game engines

Post by Sslaxx » 17 Oct 2013, 12:43

DarkAnsem wrote:FPS-only, I fear.
People were trying to do RPG-esque things with Cube 2, so Cube 3 should be able to lend itself to such. It may only get used for FPSes, true, but it's not all it can do.
Stuart "Sslaxx" Moore.

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psi29a
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Re: Best Game engines

Post by psi29a » 17 Oct 2013, 12:54

I don't understand the problem...

just because something is made for specific genre doesn't mean you can't make it a RPG.

Take a racing game... add RPG elements, boom new genre: racing-rpg genre! :)

FPS engine, modify it so that you can do 3rd person perspective (if necessary) and build a dungeon crawler. This is what they did for Hexen, they took FPS Doom and made it an RPG-ish.

You can play D&D: Online like a twitch FPS, you can with and do (sometimes)with Elderscrolls games.

I've been fooling around with Spring, and I'm very impressed. You can make this a top-down RPG by removing some of the RTS elements and allow new zone loading when getting to the edge of the current map.
Last edited by psi29a on 17 Oct 2013, 15:15, edited 2 times in total.

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sirherrbatka
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Re: Best Game engines

Post by sirherrbatka » 17 Oct 2013, 14:29

there used to be a mod called Morrowind is DOOMed. It was a remake of DOOM 1 inside Morrowind.

ezzetabi
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Re: Best Game engines

Post by ezzetabi » 17 Oct 2013, 15:24

Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).

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psi29a
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Re: Best Game engines

Post by psi29a » 17 Oct 2013, 15:32

ezzetabi wrote:Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).
^-- this!

The single hardest problem with making a game is the creative side. I can't paint worth shit... so I steal/liberate art online. When ready, then commission someone to make assets. :) You could work out a deal with an artist/3d-dev for a % of the profit.

Tarius
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Re: Best Game engines

Post by Tarius » 18 Oct 2013, 05:58

ezzetabi wrote:Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).
You know, this is a good point. I am now wondering why there isnt like a site for open source models that can be used, kinda the same way that there are many sites for textures.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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psi29a
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Re: Best Game engines

Post by psi29a » 18 Oct 2013, 08:01

http://www.hongkiat.com/blog/60-excelle ... -websites/

You're welcome. :)

I remember seeing a site about trying to make the best, free, human model/mesh they could... but I've lost the link. Anyone have it?

ezzetabi
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Re: Best Game engines

Post by ezzetabi » 18 Oct 2013, 08:42

I always wanted to make a Magic Carper like game or a game like Yume Nikki, but in 3d and randomly generated (like LSD)... I am a capable C++ programmer (or at least everyone says so...)... Sigh... (I am a whiner, sorry)

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