OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
Tub6
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Joined: 26 Feb 2020, 23:14

Re: OpenMW Nightly builds

Post by Tub6 » 15 Jun 2020, 08:56

Just wondering if I should download the latest release even though I updated from .45 on Jun 13th witht hte latest nightly. Are there any differences between the builds?

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psi29a
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Re: OpenMW Nightly builds

Post by psi29a » 15 Jun 2020, 08:58

0.46 has dropped... why not use that? :D

Tub6
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Joined: 26 Feb 2020, 23:14

Re: OpenMW Nightly builds

Post by Tub6 » 15 Jun 2020, 10:39

Yeah sorry my question is was there a difference from the penultimate build and the new drop?

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lysol
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Re: OpenMW Nightly builds

Post by lysol » 15 Jun 2020, 11:22

Actually yes, there is an important issue if you want to use 0.46.0 instead of the nightly. The save game format has been improved a lot in the nightlies thanks to akortunov. This has the side-effect of new saves being incompatible with older versions of OpenMW. Old saves can be used in new versions, but not vice versa.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

CMAugust
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Re: OpenMW Nightly builds

Post by CMAugust » 17 Jun 2020, 08:12

Uh oh... last build was on the 13th.

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 17 Jun 2020, 08:59

Stopped the nightlies for the release build, as it required a different version of OSG, and doing some debugging of other dep issues as well.

I'll start the nightlies up again though, they don't need to be paused while I do this debugging.

CMAugust
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Re: OpenMW Nightly builds

Post by CMAugust » 22 Jun 2020, 03:52

Hm, 64-bit build link is not working right now (internal server error), but 32-bit build is.

reddragon72
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Re: OpenMW Nightly builds

Post by reddragon72 » 24 Jun 2020, 13:55

CMAugust wrote:
22 Jun 2020, 03:52
Hm, 64-bit build link is not working right now (internal server error), but 32-bit build is.
Downloading it right now so it's working again.

I have a .47 build on my phone and the distant land is incredible! I see forever and still get 10FPS on the rocks outside of Seyda Neen. From there I can see the rock over Vivec and Ebonheart and the Red Mountain.

Will post back what I find on my desktop. Gotta back up all my saves since the .47 builds won't roll back to .46

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Ace (SWE)
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Re: OpenMW Nightly builds

Post by Ace (SWE) » 24 Jun 2020, 14:33

Something seems to be off with the builds which is causing them to sometimes not build in lockstep, at those times one of the architectures might be newer or older than the other for up to 24 hours. This can happen when a commit is pushed during the compilation - as the CI-designed build script I'm using checks out the latest version before each build.

It seems like in a very rare case the build can half-succeed as well, which seems to have been what caused the server error - as it updated the latest build hash but didn't upload a matching binary for it.

SquireNed
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Re: OpenMW Nightly builds

Post by SquireNed » 30 Jun 2020, 20:50

Current .47 build seems to have maybe a vcredist issue? My computer tried to restart when installation was complete, without a dialogue prompt.

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