OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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akortunov
Posts: 292
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: OpenMW Nightly builds

Post by akortunov » 13 Jul 2018, 03:33

Interesting. There were some CI updates after 9667dd051c8f1794cd01605df9c88d10fe0cd514.
The issue can be with 90ccf5b42baedac1fd2bbd9a4265737063e959a3 commit (using 10.13 SDK and new depencencies for MacOS builds).

lindomarc
Posts: 4
Joined: 15 Jan 2018, 13:12

Re: OpenMW Nightly builds

Post by lindomarc » 13 Jul 2018, 05:19

exactly, FFmpeg presents errors in compilation, but it passes as approved in the compilation of the complete package

https://www.youtube.com/watch?v=2GnmB1-6ljE



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CMAugust
Posts: 98
Joined: 10 Jan 2016, 00:13

Re: OpenMW Nightly builds

Post by CMAugust » 13 Jul 2018, 08:53

I'm getting bug #4234 in the 0.44.0 rc2 and latest nightlies. If I understand correctly, updating OpenAL Soft to 1.18.2 or higher in the package manager should resolve it.

corristo
Posts: 481
Joined: 12 Aug 2011, 08:29

Re: OpenMW Nightly builds

Post by corristo » 14 Jul 2018, 19:27

@lindomarc thank for your report. Could you please elaborate where FFmpeg presents compilation errors?

@akortunov yep, that's it.

corristo
Posts: 481
Joined: 12 Aug 2011, 08:29

Re: OpenMW Nightly builds

Post by corristo » 14 Jul 2018, 20:55

That's weird, OpenMW hangs inside crashCatcherInstall call, it works flawlessly if I comment it. I'd suggest something broke in crash catcher implementation after we bumped the base SDK. Not sure what and why, though.

It doesn't have anything to do with 3rd party dependencies, it seems.

UPD: I've filed an issue: https://gitlab.com/OpenMW/openmw/issues/4511

UPD 2: Welp, openmw-44 branch works even if crashCatcherInstall is there. I'm going to try git bisect.

UPD 3: I found the source of the issue, please see the issue referenced above. To clarify: yes, the nightlies started crashing on 22nd June but due to a different issue that was fixed around 1st July (and the nightly build from 1st July does indeed work). Although 5 days ago some changes to crash catcher were merged that caused the current issue (hanging & consuming CPU).

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