..and here I am saying it again.
I'm amazed that this project has lasted so long and progress is still being made. Keep up the good work, guys.
I've said it before..
Re: I've said it before..
This is like saying you expected it to fail until recently. Given how dedicated zini is, its no suprise this project has prospered.
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Re: I've said it before..
/shrugTarius wrote:This is like saying you expected it to fail until recently. Given how dedicated zini is, its no suprise this project has prospered.
Read it how you will, I'm still glad it's going. It's not like zini started this, I've been following it since it was first announced on the mw forums.
edit: before someone comes along and tries to disprove me or some such thing. I don't have all the details memorized from then til now, I don't check the site daily or even weekly, and I can't tell you when zini joined the team,
Re: I've said it before..
Haha, everyone here knows that about Zini along with how dedicated he is.
Maybe there was a language issue there, I can never remember who is a native English speaker and who isn't here.
I read the post as "Many open-source efforts of this nature end up failing, especially if the main language is changed after significant development, etc. So, I find it rather impressive that the project has gotten so far and is advancing so nicely towards full functionality. Just wanted to say thanks and keep up the good work."
For the record, after I've been hanging around here and learned just how dedicated everyone is: no, it's not a "real" surprise anymore that the engine itself has gotten to where it is. What does still surprise me, every time I think about it, is that all these dedicated people got together and continue to make the project what it is today. So, in that sense, the project as a whole does continue to amaze me and always will.
Maybe there was a language issue there, I can never remember who is a native English speaker and who isn't here.
I read the post as "Many open-source efforts of this nature end up failing, especially if the main language is changed after significant development, etc. So, I find it rather impressive that the project has gotten so far and is advancing so nicely towards full functionality. Just wanted to say thanks and keep up the good work."
For the record, after I've been hanging around here and learned just how dedicated everyone is: no, it's not a "real" surprise anymore that the engine itself has gotten to where it is. What does still surprise me, every time I think about it, is that all these dedicated people got together and continue to make the project what it is today. So, in that sense, the project as a whole does continue to amaze me and always will.
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Re: I've said it before..
Some background:
Nicolay Korslund founded OpenMW on June 22, 2008 and his last commit according to git is Oct 03, 2010.
Marc Zinnschlag joined OpenMW on Jun 06, 2010 withhis first commit and is still with us.
I do not dismiss Nicolay's work, he got the ball rolling, but I would say that Marc is the backbone of the project and has carried it along even when he was the only developer for long stretches of time.
In 2011 the project began to grow with a steady influx of new developers. Development in 2012 reached a critical mass and can be described as being exponential growth of the project.
sources:
http://sourceforge.net/p/openmw/git/commit_browser
http://sourceforge.net/p/openmw/svn/commit_browser
https://github.com/korslund/openmw
https://github.com/zinnschlag/openmw
Nicolay Korslund founded OpenMW on June 22, 2008 and his last commit according to git is Oct 03, 2010.
Marc Zinnschlag joined OpenMW on Jun 06, 2010 withhis first commit and is still with us.
I do not dismiss Nicolay's work, he got the ball rolling, but I would say that Marc is the backbone of the project and has carried it along even when he was the only developer for long stretches of time.
In 2011 the project began to grow with a steady influx of new developers. Development in 2012 reached a critical mass and can be described as being exponential growth of the project.
sources:
http://sourceforge.net/p/openmw/git/commit_browser
http://sourceforge.net/p/openmw/svn/commit_browser
https://github.com/korslund/openmw
https://github.com/zinnschlag/openmw
Re: I've said it before..
Yea, by the end of 2011, I would have been more suprised if the project had failed rather than suceeded.BrotherBrick wrote:Some background:
Nicolay Korslund founded OpenMW on June 22, 2008 and his last commit according to git is Oct 03, 2010.
Marc Zinnschlag joined OpenMW on Jun 06, 2010 withhis first commit and is still with us.
I do not dismiss Nicolay's work, he got the ball rolling, but I would say that Marc is the backbone of the project and has carried it along even when he was the only developer for long stretches of time.
In 2011 the project began to grow with a steady influx of new developers. Development in 2012 reached a critical mass and can be described as being exponential growth of the project.
sources:
http://sourceforge.net/p/openmw/git/commit_browser
http://sourceforge.net/p/openmw/svn/commit_browser
https://github.com/korslund/openmw
https://github.com/zinnschlag/openmw
Re: I've said it before..
I expect OpenMW to be on the books as an open source success story, recorded for all posterity
Re: I've said it before..
OMW is a VERY VERY rare gem, open source projects almost always fall apart and become stagnant.Tarius wrote:This is like saying you expected it to fail until recently. Given how dedicated zini is, its no suprise this project has prospered.
EDIT: i wonder once OMW is done if they would consider doing the same with other games, i hear fallout has an open source engine but, one that can import the games and comes with unofficial patches as an installer option and works on all 3 plat forms would be pretty cool.
Re: I've said it before..
I've got my sights set on GemRB or OPDE.cdoublejj wrote:EDIT: i wonder once OMW is done if they would consider doing the same with other games, i hear fallout has an open source engine but, one that can import the games and comes with unofficial patches as an installer option and works on all 3 plat forms would be pretty cool.
Re: I've said it before..
Yikes, OPDE has been modified last four years ago!Besides, the Dark Engine games run great with the new unofficial patches, even in Wine. I would rather see progress in Nuvie, Ultima VI may run fine in DOSBox, but Nuvie has an option for a new and improved interface and smoother shadows instead of dithering
http://nuvie.sourceforge.net
http://nuvie.sourceforge.net