OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.
Moderator: Example suite forum moderator
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Zedd
- Posts: 288
- Joined: 05 Sep 2012, 12:08
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by Zedd » 16 Feb 2013, 15:32
Hey,
thanks for the offer. I'm quite sure these will come in handy.
Behind you!
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DestinedToDie
- Posts: 1140
- Joined: 29 Jun 2015, 09:08
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by DestinedToDie » 05 Jun 2016, 16:53
I included your shurikens to the next Example Suite release. Looking at what´s available here, I would shy away from Daggerfall inspired content. Also since the malachite weapons are inspired from Skyrim glass weapons, I don´t know about using them either.
Sleds we will surely include in OpenMW Example Suite - Christmas special. But do these contain Morrorwind wood texture?
The tents look good and seem to have nothing to do with Bethesda. Are all textures included with them and are they Bethesda-free? Does this require something extra from SHOTN?
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Berandas
- Posts: 93
- Joined: 28 Oct 2012, 11:23
- Location: Prague, Czech Republic
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by Berandas » 09 Jun 2016, 10:20
Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
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DestinedToDie
- Posts: 1140
- Joined: 29 Jun 2015, 09:08
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by DestinedToDie » 09 Jun 2016, 10:30
I recently included your shurikens into Example Suite 0.11. However once I loaded them up in OpenMW-CS, it turned out that they were miniature. They also don´t have textures tied to them.
I decided to keep them in there, but they´d need to be enlargened and the textures correctly attatched to be functional.
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Berandas
- Posts: 93
- Joined: 28 Oct 2012, 11:23
- Location: Prague, Czech Republic
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by Berandas » 10 Jun 2016, 09:33
yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
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