Re: Post 1.0 Plans
Posted: 18 Apr 2019, 23:26
1- Some people like more immersive, minimalist interfaces, while others prefer more complex, informative ones. Different people like different kinds of UI. An highly customizable UI would allow for both persons to have their needs met.
2- No access to UI modification doesn't necessarily lead to mods having more immersive interfaces, in fact is the opposite. Many mods I have tried end up having to over-rely on messageboxes in pretty clunky way. Access to the UI could mean more vanilla like mods, in the sense of mods for features that FEEL as if they were vanilla in the first place.
3- Although I do like Morrowind's vanilla UI, I've know of several people refusing to play the game citing the menus as one of the reasons to not doing so. Mods that would alter significantly the UI could mean higher accessibility and popularity for both Morrowind and OpenMW.
2- No access to UI modification doesn't necessarily lead to mods having more immersive interfaces, in fact is the opposite. Many mods I have tried end up having to over-rely on messageboxes in pretty clunky way. Access to the UI could mean more vanilla like mods, in the sense of mods for features that FEEL as if they were vanilla in the first place.
3- Although I do like Morrowind's vanilla UI, I've know of several people refusing to play the game citing the menus as one of the reasons to not doing so. Mods that would alter significantly the UI could mean higher accessibility and popularity for both Morrowind and OpenMW.