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Re: Reversing Morrowind's formulas

Posted: 01 Sep 2012, 08:48
by Hrnchamd
Training costs added to wiki. Still working on alchemy, but it should be done today.

Re: Reversing Morrowind's formulas

Posted: 01 Sep 2012, 08:50
by sirherrbatka
Thank you! :-)

Re: Reversing Morrowind's formulas

Posted: 03 Sep 2012, 18:02
by Dgdiniz
Thank you for the training costs :)

Re: Reversing Morrowind's formulas

Posted: 03 Sep 2012, 21:59
by Hrnchamd
Alchemy, wortcraft, ingredient effect hiding and some initial work on magic effect properties added to the wiki. Alchemy needs regression testing, in case I made a mistake somewhere.

It's also re-organized. Implementors, please update the pages with the implementation status of the mechanics.

Re: Reversing Morrowind's formulas

Posted: 03 Sep 2012, 22:49
by Lazaroth
It's really great that someone with your experience are doing this work. The formulas look really clean and seems well fitting from the small amount I've tried them out.

Re: Reversing Morrowind's formulas

Posted: 04 Sep 2012, 09:25
by Zini
I'll go through the list and update the implementation status later today.

Re: Reversing Morrowind's formulas

Posted: 04 Sep 2012, 16:02
by Greendogo
Those are some damn fine conditionals Hrnchamd ;)

Re: Reversing Morrowind's formulas

Posted: 07 Sep 2012, 15:06
by Zini
Can I have some clarification on the magic effect flags? I assume these are from the flag word in the MGEF record. We currently have 3 flags in that record (0x200, 0x400 and 0x800). That would match with the data on the wiki, but there are two negative flags (one at 0x10 and one at 0x800).

Re: Reversing Morrowind's formulas

Posted: 07 Sep 2012, 20:49
by Hrnchamd
Zini wrote:Can I have some clarification on the magic effect flags? I assume these are from the flag word in the MGEF record. We currently have 3 flags in that record (0x200, 0x400 and 0x800). That would match with the data on the wiki, but there are two negative flags (one at 0x10 and one at 0x800).
It's hardcoded property flags from the data section of the exe. I'll definately annotate the data sources from now on. Thanks for adding implementation data.

Re: Reversing Morrowind's formulas

Posted: 07 Sep 2012, 21:55
by Hrnchamd
Added magic resistance and more importantly, documented effect attributes.

Could someone fix the wiki heading CSS? All headings have no distance from the previous paragraphs, and all trailing line breaks are removed when you do a section edit. Add some top margins for headings h2-h4 or something.