OpenMW 0.37.0 (?)

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Greendogo
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Re: OpenMW 0.37.0 (?)

Post by Greendogo »

Raevol, when you write the blog post, would you kindly mention the new native model format we can use? Scrawl talked about it here.
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scrawl
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Re: OpenMW 0.37.0 (?)

Post by scrawl »

Raevol, when you write the blog post, would you kindly mention the new native model format we can use
That's only available in master not in 0.37.
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sjek
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Re: OpenMW 0.37.0 (?)

Post by sjek »

as well the fix for playing tamriel rebuilt review (dele record handling)
was also little confused about that a while, sorry
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Greendogo
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Re: OpenMW 0.37.0 (?)

Post by Greendogo »

Oh right; well you've been closing so many issues lately I'm starting to forget what's in 0.37 and what's for next time. ;)

Well, anyway Raevol, I found something else you should mention. Since there seems to be at least a small amount of confusion regarding the loss of some graphical options (see here) you should make sure to mention what is still missing from the OpenSceneGraph implementation that was already in the Ogre3D implementation.
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raevol
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Re: OpenMW 0.37.0 (?)

Post by raevol »

Greendogo wrote:you should make sure to mention what is still missing from the OpenSceneGraph implementation that was already in the Ogre3D implementation.
I've got this in the log currently:
You may notice that shadows are not re-implemented at this time, but we wanted to get the release out rather than delay any further!
Is there anything else that should be added? Should I bullet point those as "known issues"? to make them more visible?

Still need help with:
Are these because we don't support D3D anymore?
- Fixed crash when switching from full screen to windowed mode in D3D9
- Fixed no texture issue with DirectX
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scrawl
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Re: OpenMW 0.37.0 (?)

Post by scrawl »

Is there anything else that should be added?
No distant land, no object shaders (i.e. no normal maps)
Should I bullet point those as "known issues"? to make them more visible?
The absence of a feature isn't really what I would call a known issue. More visibility would be good though.
Still need help with:
I replied to that on github.
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raevol
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Re: OpenMW 0.37.0 (?)

Post by raevol »

scrawl wrote:I replied to that on github.
Got it, will check and revise in a few. Thanks!
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raevol
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Re: OpenMW 0.37.0 (?)

Post by raevol »

Revisions here: https://gist.github.com/mickeylyle/2a0c ... /revisions

I split off the stuff about missing graphical features into a new paragraph. Hopefully that catches peoples' eyes since we usually only have one paragraph there.

Ok to leave Known Issues as "??" for now? Should we put some kind of text in there? I feel like "??" means "there could be, but we're not aware of them, but we don't doubt there are" without putting something like "unknown" or "none" which isn't really true.

Oh, and zini, can you check the OpenCS stuffs if you didn't already? I feel like you did though, I incorporated your revisions from a little while back in this thread.

EDIT: Also, anyone heard from WeirdSexy? Would be fun to have a video about the OSG switch, I would never want him to do a changelog video for this release though, way too much stuff on there...
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scrawl
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Re: OpenMW 0.37.0 (?)

Post by scrawl »

Ok to leave Known Issues as "??" for now?
I think it looks cleaner to remove the Known issues section all together.

I have sent a PM to WeirdSexy.
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Zini
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Re: OpenMW 0.37.0 (?)

Post by Zini »

- OpenCS: Implemented allowing copying a record ID to the clipboard
The word "allowing" is redundant here.
- OpenCS: Implemented jump to bottom button for TopicInfo and JournalInfo
Maybe: "Scroll newly created TopicInfo and JournalInfo records into view" ? Or something like that.


We also need to mention the parts that didn't make it into the OSG port:
- Camera system is missing. We only have basic camera controls. Camera modes and most of the camera functions are missing.
- Pathgrids rendering is missing
- Cell marker rendering is missing
- Instance moving is missing
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