OpenMW 0.37.0 (?)
Re: OpenMW 0.37.0 (?)
Raevol, when you write the blog post, would you kindly mention the new native model format we can use? Scrawl talked about it here.
Re: OpenMW 0.37.0 (?)
That's only available in master not in 0.37.Raevol, when you write the blog post, would you kindly mention the new native model format we can use
Re: OpenMW 0.37.0 (?)
as well the fix for playing tamriel rebuilt review (dele record handling)
was also little confused about that a while, sorry
was also little confused about that a while, sorry
Re: OpenMW 0.37.0 (?)
Oh right; well you've been closing so many issues lately I'm starting to forget what's in 0.37 and what's for next time.
Well, anyway Raevol, I found something else you should mention. Since there seems to be at least a small amount of confusion regarding the loss of some graphical options (see here) you should make sure to mention what is still missing from the OpenSceneGraph implementation that was already in the Ogre3D implementation.
Well, anyway Raevol, I found something else you should mention. Since there seems to be at least a small amount of confusion regarding the loss of some graphical options (see here) you should make sure to mention what is still missing from the OpenSceneGraph implementation that was already in the Ogre3D implementation.
Re: OpenMW 0.37.0 (?)
I've got this in the log currently:Greendogo wrote:you should make sure to mention what is still missing from the OpenSceneGraph implementation that was already in the Ogre3D implementation.
Is there anything else that should be added? Should I bullet point those as "known issues"? to make them more visible?You may notice that shadows are not re-implemented at this time, but we wanted to get the release out rather than delay any further!
Still need help with:
Are these because we don't support D3D anymore?
- Fixed crash when switching from full screen to windowed mode in D3D9
- Fixed no texture issue with DirectX
Re: OpenMW 0.37.0 (?)
No distant land, no object shaders (i.e. no normal maps)Is there anything else that should be added?
The absence of a feature isn't really what I would call a known issue. More visibility would be good though.Should I bullet point those as "known issues"? to make them more visible?
I replied to that on github.Still need help with:
Re: OpenMW 0.37.0 (?)
Got it, will check and revise in a few. Thanks!scrawl wrote:I replied to that on github.
Re: OpenMW 0.37.0 (?)
Revisions here: https://gist.github.com/mickeylyle/2a0c ... /revisions
I split off the stuff about missing graphical features into a new paragraph. Hopefully that catches peoples' eyes since we usually only have one paragraph there.
Ok to leave Known Issues as "??" for now? Should we put some kind of text in there? I feel like "??" means "there could be, but we're not aware of them, but we don't doubt there are" without putting something like "unknown" or "none" which isn't really true.
Oh, and zini, can you check the OpenCS stuffs if you didn't already? I feel like you did though, I incorporated your revisions from a little while back in this thread.
EDIT: Also, anyone heard from WeirdSexy? Would be fun to have a video about the OSG switch, I would never want him to do a changelog video for this release though, way too much stuff on there...
I split off the stuff about missing graphical features into a new paragraph. Hopefully that catches peoples' eyes since we usually only have one paragraph there.
Ok to leave Known Issues as "??" for now? Should we put some kind of text in there? I feel like "??" means "there could be, but we're not aware of them, but we don't doubt there are" without putting something like "unknown" or "none" which isn't really true.
Oh, and zini, can you check the OpenCS stuffs if you didn't already? I feel like you did though, I incorporated your revisions from a little while back in this thread.
EDIT: Also, anyone heard from WeirdSexy? Would be fun to have a video about the OSG switch, I would never want him to do a changelog video for this release though, way too much stuff on there...
Re: OpenMW 0.37.0 (?)
I think it looks cleaner to remove the Known issues section all together.Ok to leave Known Issues as "??" for now?
I have sent a PM to WeirdSexy.
Re: OpenMW 0.37.0 (?)
The word "allowing" is redundant here.- OpenCS: Implemented allowing copying a record ID to the clipboard
Maybe: "Scroll newly created TopicInfo and JournalInfo records into view" ? Or something like that.- OpenCS: Implemented jump to bottom button for TopicInfo and JournalInfo
We also need to mention the parts that didn't make it into the OSG port:
- Camera system is missing. We only have basic camera controls. Camera modes and most of the camera functions are missing.
- Pathgrids rendering is missing
- Cell marker rendering is missing
- Instance moving is missing