The error looks like this:scrawl wrote:Could you post the exact error? How did you install SDL? Make sure that SDL is built with X11 video support and OpenGL support (you'll need the respective development headers installed at the time of compiling SDL).How do I build and make a release candidate that can actually be used for playing on Lubuntu 15.10? (not amd)
The wiki does not explain how to associate the whole thing with OpenGl, the compiled version complains that it cannot create an SDL window and that there is no OpenGL support. (while there are clearly drivers and opengl installed on this machine)
and the Graphics window looks like this:
I followed the instructions on this page: https://wiki.openmw.org/index.php?title ... ment_Setup
so in other words I did this:
sudo add-apt-repository ppa:openmw/openmw
sudo apt-get update
sudo apt-get install git libopenal-dev libopenscenegraph-dev \
libsdl2-dev libqt4-dev libboost-filesystem-dev libboost-thread-dev \
libboost-program-options-dev libboost-system-dev libav-tools \
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev \
libbullet-dev libmygui-dev libunshield-dev libtinyxml-dev cmake build-essential \
libqt4-opengl-dev
and thenI downloaded a zip file with what I needed in order to build it and did:
mkdir build
cd build
cmake ../
and then did make. it took a while, and it seemed to have put itself together correctly, however I seemed to have forgotten to specify something that the wiki does not talk about.
I am not a dev of this engine, so I don't really know how to specify and make it configured to "use this OpenGL installation right here"