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Re: Missing Ground/Water Textures
Posted: 19 Aug 2022, 22:58
by bradleybrand
AnyOldName3 wrote: ↑10 Aug 2022, 23:19
The links to the settings files need to be done differently. You've currently got it set so no one can download them without you manually approving each request.
openmw.cfg -
https://drive.google.com/file/d/1ZZiINQ ... sp=sharing
settings.cfg -
https://drive.google.com/file/d/1VhYPz4 ... sp=sharing
I'm sorry for the late reply, I have been very busy with things lately. I hope you are still active.
Re: Missing Ground/Water Textures
Posted: 20 Aug 2022, 01:08
by AnyOldName3
I can't imagine viewing distance = -1024
doing anything good.
Re: Missing Ground/Water Textures
Posted: 20 Aug 2022, 01:22
by AnyOldName3
I've copied your settings and can't seem to reproduce the problem. I have managed to reproduce a different problem when I use negative viewing distance, though, although that's not supposed to work in the first place.
Re: Missing Ground/Water Textures
Posted: 20 Aug 2022, 08:20
by bradleybrand
I noticed something. On my settings, it said this:
Viewing Cells: 0 Cells
I turned this up to 10.0 Cells, not sure what number to have this at. I saw land/water.
Thank you very much for taking time to help me.
Re: Missing Ground/Water Textures
Posted: 20 Aug 2022, 15:49
by psi29a
So... probably a good idea to warn the user that they have a non-sane value.