The TAO mod is not part of this right?
EDIT
Just did some research now, its not part of it. Probably better as it contains a lot of texture replacers which might not suit everyones taste
[TC] - Arktwendt
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- Posts: 59
- Joined: 10 Jan 2014, 22:08
Re: [TC] - Arktwendt
OK I'm currently running a playtrough. My observations so far:
- I made it to Stormwendt without greater troubles
- However the group that attacks you in the tavern follows you for like forever. Not sure how it plays out in a vanilla game. Maybe it had to do with my distant land settings? I only been able to loose them by killing them in a narrow space (bridge to the monastery)
- Animated trees are bugged (supposedly falling leaves are frozen midair)
- The sitting NPC bug is looking really weird
- There are some missplaced objects in the game world floating. I guess this is due bad design though
- I'm not to sure about the backpack. It seems to be relatively useless. For ingredients it just always says: Not enough space or something. For materials it works. Might be just a not so sophisticated script though
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: [TC] - Arktwendt
Great to see a detailed playthrough of this!
If these are bugs due to OpenMW, please file some bug reports on out issue tracker.
If these are bugs due to OpenMW, please file some bug reports on out issue tracker.