DosBuster wrote:Gameplay is still a higher priority over asset creation, ...
What gameplay are you guys even thinking about? A 1:1 Morrowind copy in regards to gameplay? I guess you plan on sticking to Morrowind gameplay, but whats the goal? An island with backstory, quests, mainquest and stuff, so a proper little game. Or just a simple engine showcase with nice assets and engine feature showcases, but no real gameplay?
The setting must be something medieval with magic I gather?
What if someone would come up with his own idea for the whole example suite? What if that guy would make the concepts, art assets, world design, backstory and main questline all by himself, in the beginning at least?
That guy would be me by the way. Not that I have any concrete plans, but I have big interest in such a project and should be able to pull it off for a smallish island with limited content. At least get some basics done which might attract helpers.
Here is the latest model I made, I should be able to make all models at that quality or better:
http://www.nexusmods.com/morrowind/mods/44314/?
This is no promise by any means, just wanted to check if it makes sense to think about.
If you guys are open for such proposal, I would go and think about something for a while and sketch up some basic design, back story, plot and questline.