Reworking Percent-Based Spell Effects

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ezze
Posts: 513
Joined: 21 Nov 2013, 13:20

Re: Reworking Percent-Based Spell Effects

Post by ezze »

I had some of this ideas too when I made (now lost :( ) level up system. When openmw is 1.0 I think I will mod in this direction; my plan is keeping the game feeling as faithfully as possible... but with a sane rulesystem.
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