0.11.1 Release

Everything about development and the OpenMW source code.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

You should have posting rights now. I hope. First time I ever did anything with wordpress.
User avatar
raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: 0.11.1 Release

Post by raevol »

Zini wrote:You should have posting rights now. I hope. First time I ever did anything with wordpress.
It won't let me log in now... I put in my username and pass, and it kicks me back to the login screen.

EDIT: Nevermind!
EDIT EDIT: Post made. I just copy/pasted the changelog, it's a little cryptic...
User avatar
Rhys
Posts: 113
Joined: 06 Aug 2011, 01:51
Location: Australia

Re: 0.11.1 Release

Post by Rhys »

omwlauncher.exe :
Error creating Ogre::Root, Failed to create the Ogre::Root object
"OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9. System Error: The specified module could not be found.
in DynLib::load at ..\..\OgreMain\src\OgreDynLib.cpp (line 91)"

openmw.exe:
d3dx9_43.dll not found

Did this forget to include?
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

Post made. I just copy/pasted the changelog, it's a little cryptic...
That is definitely not what a release posting should look like. We can't throw something that technical at an ordinary end user, especially since several of these items are misleading if you read them without having any technical background. Sorry, but could you take this posting down please and write a proper one?
omwlauncher.exe :
Error creating Ogre::Root, Failed to create the Ogre::Root object
"OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library .\RenderSystem_Direct3D9. System Error: The specified module could not be found.
in DynLib::load at ..\..\OgreMain\src\OgreDynLib.cpp (line 91)"

openmw.exe:
d3dx9_43.dll not found

Did this forget to include?
I assume this is the windows binary package? Looks broken indeed. Maybe just a configuration issue. But it needs to be addressed.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

Actually, considering that the Windows package doesn't seem to work out of the box, I am taking the release post down now.

Here is the original text (not sure if you have a copy inside WordPress):
I'm proud to announce that OpenMW 0.11.1 is now released! Please find release packages on the Google Code page.

Please note that with the loss of our Linux builder, no Linux package is available. Linux users can download the source and build the release themselves. If you have Debian packaging experience and would like to help out, please let us know!

0.11.1 Changelog:

Bug #2: Resources loading doesn't work outside of bsa files
Bug #3: GUI does not render non-English characters
Bug #7: openmw.cfg location doesn't match
Bug #124: The TCL alias for ToggleCollision is missing.
Bug #125: Some command line options can't be used from a .cfg file
Bug #126: Toggle-type script instructions are less verbose compared with original MW
Bug #130: NPC-Record Loading fails for some NPCs
Bug #167: Launcher sets invalid parameters in ogre config
Feature #10: Journal
Feature #12: Rendering Optimisations
Feature #23: Change Launcher GUI to a tabbed interface
Feature #24: Integrate the OGRE settings window into the launcher
Feature #25: Determine openmw.cfg location (Launcher)
Feature #26: Launcher Profiles
Feature #79: MessageBox
Feature #116: Tab-Completion in Console
Feature #132: --data-local and multiple --data
Feature #143: Non-Rendering Performance-Optimisations
Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs
Feature #157: Version Handling
Task #14: Replace tabs with 4 spaces
Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

Debugging:
openmw.exe:
d3dx9_43.dll not found
First thing to check: Is the file there at all? If it is, does OpenMW without the launcher work?
User avatar
Rhys
Posts: 113
Joined: 06 Aug 2011, 01:51
Location: Australia

Re: 0.11.1 Release

Post by Rhys »

Zini wrote:Debugging:
openmw.exe:
d3dx9_43.dll not found
First thing to check: Is the file there at all? If it is, does OpenMW without the launcher work?
I do not find d3dx9_43.dll, in openmw-0.11.1-win32.7z, hopefully it's this simple to fix. Also that is the result from opening openmw.exe.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

*sigh* We need to fully automate the packaging process for the next release. With so many manual tasks it is really no wonder that always someone forgets something.

btw. it is easy to test, if this is just a missing file. If you still have the previous release you should be able to simply copy over the file. AFAIK there was no OGRE version switching between 0.10 and 0.11.
User avatar
Rhys
Posts: 113
Joined: 06 Aug 2011, 01:51
Location: Australia

Re: 0.11.1 Release

Post by Rhys »

0.10.0 has "D3DX9_42.dll" by the looks of it, but it works when renamed.
User avatar
Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: 0.11.1 Release

Post by Zini »

Right. Somehow I read that as an OGRE problem instead of a DirectX problem. Anyway, we should use the proper DLL for the fixed package.
Post Reply