Problem with that is there's some fundamental differences with how Morrowind's alchemy works. In Morrowind, it's possible to fail at making a potion because of your skill/luck, not because it's a bad combination, and you implicitly know when a certain combination will produce an effect.veepee wrote:I think Skyrim's improvements are great and should be be emulated. That would mean greying out ingredients that are known not to produce anything with the ones you've already picked for brewing. So there would be a behind the scenes list of tried combinations.
It does highlight a nasty flaw with MW's alchemy, though. Your alchemy skill determines what effects you know about an ingredient, but when you're in the alchemy screen and matching up ingredients, you magically know which combinations will produce what effects. What's the point in hiding the effects in the inventory if you still know them when working in the alchemy window? It just adds tedium as you select and deselect dozens of combinations of ingredients to find usable potions at low levels, instead of being able to quickly match them by looking at their list of effects and filtering the available list of ingredients based on the effects of already-selected ingredients.