Interesting, now that I have physical access to the development machine I've noticed that the RC2 doesn't run on my system either.
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Loading config file: C:\Users\Ace\Documents\My Games/openmw/openmw.cfg... done.
Loading config file: ./openmw.cfg... done.
Using default (English) font encoding.
Adding B:\Games\RPG\Morrowind\Clean\Data Files\Morrowind.bsa
Data dir B:\Games\RPG\Morrowind\Clean\Data Files
Loading ESM B:\Games\RPG\Morrowind\Clean\Data Files\Morrowind.esm
ERROR: bad lexical cast: source type value could not be interpreted as target
I'll go and make a debug build, see what I can dig up.
Edit:
Right, for me it's crashing on line 52 of settingswindow.cpp
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y = boost::lexical_cast<int> (split[1]);
The problem seems to be that the video mode was "640 x 480 @ 16-bit colour", leading to a split with the values "640" and "480 @ 16-bit colour".