hello! im trying to stream to game to my partners over discord and it keeps crashing after a while in game, it also causes discord to crash so I wanted to ask and see if anyone could help figure out the issue.
heres my DMP file https://drive.google.com/file/d/1cGtyCa ... sp=sharing
thank you all for your assistance qwq
game keeps crashing after a while
- AnyOldName3
- Posts: 2764
- Joined: 26 Nov 2015, 03:25
Re: game keeps crashing after a while
Sorry for the delay - it looks like this fell through the cracks.
The stack trace is
and exception information is
The stack trace is
Code: Select all
[Inline Frame] openmw.exe!MWGui::DescriptionDialog::getTextInput() Line 253 C++
> openmw.exe!MWGui::CreateClassDialog::onDescriptionEntered(MWGui::WindowBase * parWindow=0x00000269616dcbc0) Line 673 C++
[Inline Frame] openmw.exe!std::_Func_class<void,MWGui::WindowBase *>::operator()(MWGui::WindowBase * <_Args_0>=0x00000269616dcbc0) Line 869 C++
[Inline Frame] openmw.exe!MyGUI::delegates::DelegateFunction<MWGui::WindowBase *>::invoke(MWGui::WindowBase *) Line 73 C++
openmw.exe!MyGUI::delegates::MultiDelegate<MWGui::WindowBase *>::operator()(MWGui::WindowBase * <args_0>=0x00000269616dcbc0) Line 282 C++
[Inline Frame] MyGUIEngine.dll!std::_Func_class<void,MyGUI::Widget *>::operator()(MyGUI::Widget * <_Args_0>=0x0000026910ba7a10) Line 986 C++
[Inline Frame] MyGUIEngine.dll!MyGUI::delegates::DelegateFunction<MyGUI::Widget *>::invoke(MyGUI::Widget *) Line 73 C++
MyGUIEngine.dll!MyGUI::delegates::MultiDelegate<MyGUI::Widget *>::operator()(MyGUI::Widget * <args_0>=0x0000026910ba7a10) Line 282 C++
MyGUIEngine.dll!MyGUI::InputManager::injectMouseRelease(int _absx=0x00000711, int _absy=0x00000332, MyGUI::MouseButton _id) Line 335 C++
openmw.exe!MWInput::MouseManager::mouseReleased(const SDL_MouseButtonEvent & arg={...}, unsigned char id) Line 127 C++
openmw.exe!SDLUtil::InputWrapper::capture(bool windowEventsOnly) Line 97 C++
openmw.exe!MWInput::InputManager::update(float dt, bool disableControls, bool disableEvents) Line 71 C++
openmw.exe!OMW::Engine::frame(float frametime=4.722e-39#DEN) Line 316 C++
openmw.exe!OMW::Engine::go() Line 1103 C++
openmw.exe!runApplication(int argc=0x00000001, char * * argv=0x0000026912e2a530) Line 231 C++
openmw.exe!wrapApplication(int(*)(int, char * *) innerApplication=0x00007ff63ce8daa8, int argc=0x00000001, char * * argv=0x0000026912e2a530, std::basic_string_view<char,std::char_traits<char>> appName={...}) Line 343 C++
openmw.exe!main(int argc, char * * argv) Line 244 C++
[Inline Frame] openmw.exe!invoke_main() Line 78 C++
openmw.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
I'd suggest trying a dev build as it's been a while since 0.48 was released, and this might be a problem we've fixed already.Unhandled exception thrown: read access violation.
this->mDescDialog was nullptr.
-
- Posts: 2
- Joined: 29 Dec 2024, 22:21
Re: game keeps crashing after a while
will do!! and thank you for your reply :3 fingers crossed it works!