game keeps crashing after a while

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RoxyTheDog
Posts: 2
Joined: 29 Dec 2024, 22:21

game keeps crashing after a while

Post by RoxyTheDog »

hello! im trying to stream to game to my partners over discord and it keeps crashing after a while in game, it also causes discord to crash so I wanted to ask and see if anyone could help figure out the issue.

heres my DMP file https://drive.google.com/file/d/1cGtyCa ... sp=sharing

thank you all for your assistance qwq
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AnyOldName3
Posts: 2764
Joined: 26 Nov 2015, 03:25

Re: game keeps crashing after a while

Post by AnyOldName3 »

Sorry for the delay - it looks like this fell through the cracks.

The stack trace is

Code: Select all

 	[Inline Frame] openmw.exe!MWGui::DescriptionDialog::getTextInput() Line 253	C++
>	openmw.exe!MWGui::CreateClassDialog::onDescriptionEntered(MWGui::WindowBase * parWindow=0x00000269616dcbc0) Line 673	C++
 	[Inline Frame] openmw.exe!std::_Func_class<void,MWGui::WindowBase *>::operator()(MWGui::WindowBase * <_Args_0>=0x00000269616dcbc0) Line 869	C++
 	[Inline Frame] openmw.exe!MyGUI::delegates::DelegateFunction<MWGui::WindowBase *>::invoke(MWGui::WindowBase *) Line 73	C++
 	openmw.exe!MyGUI::delegates::MultiDelegate<MWGui::WindowBase *>::operator()(MWGui::WindowBase * <args_0>=0x00000269616dcbc0) Line 282	C++
 	[Inline Frame] MyGUIEngine.dll!std::_Func_class<void,MyGUI::Widget *>::operator()(MyGUI::Widget * <_Args_0>=0x0000026910ba7a10) Line 986	C++
 	[Inline Frame] MyGUIEngine.dll!MyGUI::delegates::DelegateFunction<MyGUI::Widget *>::invoke(MyGUI::Widget *) Line 73	C++
 	MyGUIEngine.dll!MyGUI::delegates::MultiDelegate<MyGUI::Widget *>::operator()(MyGUI::Widget * <args_0>=0x0000026910ba7a10) Line 282	C++
 	MyGUIEngine.dll!MyGUI::InputManager::injectMouseRelease(int _absx=0x00000711, int _absy=0x00000332, MyGUI::MouseButton _id) Line 335	C++
 	openmw.exe!MWInput::MouseManager::mouseReleased(const SDL_MouseButtonEvent & arg={...}, unsigned char id) Line 127	C++
 	openmw.exe!SDLUtil::InputWrapper::capture(bool windowEventsOnly) Line 97	C++
 	openmw.exe!MWInput::InputManager::update(float dt, bool disableControls, bool disableEvents) Line 71	C++
 	openmw.exe!OMW::Engine::frame(float frametime=4.722e-39#DEN) Line 316	C++
 	openmw.exe!OMW::Engine::go() Line 1103	C++
 	openmw.exe!runApplication(int argc=0x00000001, char * * argv=0x0000026912e2a530) Line 231	C++
 	openmw.exe!wrapApplication(int(*)(int, char * *) innerApplication=0x00007ff63ce8daa8, int argc=0x00000001, char * * argv=0x0000026912e2a530, std::basic_string_view<char,std::char_traits<char>> appName={...}) Line 343	C++
 	openmw.exe!main(int argc, char * * argv) Line 244	C++
 	[Inline Frame] openmw.exe!invoke_main() Line 78	C++
 	openmw.exe!__scrt_common_main_seh() Line 288	C++
 	kernel32.dll!BaseThreadInitThunk()	Unknown
 	ntdll.dll!RtlUserThreadStart()	Unknown
and exception information is
Unhandled exception thrown: read access violation.
this->mDescDialog was nullptr.
I'd suggest trying a dev build as it's been a while since 0.48 was released, and this might be a problem we've fixed already.
RoxyTheDog
Posts: 2
Joined: 29 Dec 2024, 22:21

Re: game keeps crashing after a while

Post by RoxyTheDog »

will do!! and thank you for your reply :3 fingers crossed it works!
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