I get a fatal error when loading/starting new game after opening cut scene plays. Looks like it's maybe shaders related?, but I can't quite figure out what's going on. Using the one-day-modernization mod list, on openMW .48 and macOS 15.1. Have gotten other mod lists to work successfully on separate installs. Any assistance would be appreciated.
[20:09:23.208 E] Cell reference 'dark_128' not found!
[20:09:23.208 E] Cell reference 'dark_128' not found!
[20:09:23.208 E] Cell reference 'dark_128' not found!
[20:09:23.208 E] Cell reference 'dark_128' not found!
[20:09:23.231 E] Cell reference 'dark_512_01' not found!
[20:09:23.232 E] Cell reference 'dark_512_01' not found!
[20:09:23.232 E] Cell reference 'dark_512_01' not found!
[20:09:23.262 E] Cell reference 'dark_512_01' not found!
[20:09:23.295 E] Cell reference 'dark_128' not found!
[20:09:23.295 E] Cell reference 'dark_128' not found!
[20:09:23.295 E] Cell reference 'dark_128' not found!
[20:09:23.295 E] Cell reference 'dark_128' not found!
[20:09:23.301 E] Cell reference 'dark_512_01' not found!
[20:09:23.303 W] PNG lib warning : iCCP: known incorrect sRGB profile
[20:09:23.506 I] Changing to interior
[20:09:23.506 I] Loading cell Imperial Prison Ship
[20:09:23.527 W] PNG lib warning : iCCP: known incorrect sRGB profile
[20:09:23.738 W] Scaling image 'splash/23 warrior ii.png' from (3840,2160) to (4096,2048)
[20:09:24.452 V] Fallback locale: en
[20:09:24.452 V] Language file "l10n/Navigation/en.yaml" is enabled
[20:10:23.351 W] FRAGMENT glCompileShader "main" FAILED
[20:10:23.351 W] FRAGMENT Shader "main" infolog:
[20:10:23.351 W] ERROR: 0:335: 'u' : syntax error: syntax error
[20:10:23.351 W]
[20:10:23.351 W] glLinkProgram 0x600010d6ec10"clouds" FAILED
[20:10:23.351 W] Program "clouds" infolog:
[20:10:23.351 W] ERROR: One or more attached shaders not successfully compiled
Fatal Error when loading/starting new game
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- Posts: 5
- Joined: 30 Nov 2024, 06:10
- AnyOldName3
- Posts: 2766
- Joined: 26 Nov 2015, 03:25
Re: Fatal Error when loading/starting new game
It looks like the clouds shader you're using doesn't work on MacOS due to an OpenGL driver bug (or you've given it a corrupt file or an old version). Try disabling it.
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- Posts: 5
- Joined: 30 Nov 2024, 06:10
Re: Fatal Error when loading/starting new game
Very cool, thank you. I would do that by editing the corresponding line in OpenMW.cfg?