[SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
- psi29a
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- Location: Belgium
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Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
I suggest the bug #4526 be marked as "Research needed" or something similar.
Probably unrelated - the mod is contained in a rar archive, which Archive Manager errors on (opening only the README, not the esp or bsa) , but unrar-free extracts successfully.
Loriel
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Just type in console : coc "vos, lighthouse"
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Does not crash for me on Linux. Probably this bug is OS specific or depends on OSG version (I use 3.6.0).
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
You should look at the nif file in nifskope. Its missing the UV for the trapdoor.
Or check it ingame, see if it renders a texture properly.
The trapdoor(problem mesh) is inside the lighthouse.
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
The main cause of the crash was discovered, to know more, click the link above.
- Cl3v3rP0tat0
- Posts: 59
- Joined: 14 Jul 2023, 03:03
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
This still happens, I am using Release 48 (with normal maps for doors in my mod load) ... seem Tel Vos Lighthouse triggers a CTD...yes a crash to desktop - not a hang, a CTD, clear - no ambiguity.
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Code: Select all
16:05:39.951 I] Loading cell Vos, Lighthouse
[16:05:40.577 V] Out of bounds UV set 0 on shape "Tri In_t_lh_02_door_02:4" in meshes/rr/tlv/in_t_lh_02_door_02.nif
This repeatable and can be replicated in game if running Tel Vos Lighthouse https://www.nexusmods.com/morrowind/mod ... escription and Tx_wood_brown_posts_02_n.dds
https://www.nexusmods.com/morrowind/mod ... 1000020680
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Out of bounds UVs are bad, and OpenMW's handling of them is worse. It just happens to not always cause a crash, so we've misdiagnosed the cause and fix in the past. See https://gitlab.com/OpenMW/openmw/-/issues/7353.