Suttering on older system

Support for running, installing or compiling OpenMW

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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

As discussed here viewtopic.php?p=73862#p73862, that's not lag and isn't a freeze, it's just some really, really bad hitching. If that's your only problem, we wouldn't consider it a release blocker, so it's best to make your own thread where we can investigate what we might be able to do to make it less bad, or hop on our Discord or Matrix where it might get solved even faster as there are far more active users there.

It's not the only issue you've had, though, as you sent us a crash dump from RC10 when it was loading a saved game, and we're stuck with no idea how to fix it at the moment because we don't really know what caused the problem. Hopefully, it will become obvious if you send us the saved game OpenMW was loading when it crashed.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

No need, WE can split the thread off ourselves.
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akortunov
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Re: OpenMW 0.48.0

Post by akortunov »

Amgarrak wrote: 05 Jul 2023, 11:37 RAM 6.00 - 64-bit operating system - Intel(R) Core(TM)2Quad CPU Q9400 @ 2.66GHz
Since you use a 15yo hardware, I'd suggest you to do such things:
1. Disable shadows
2. Disable water shader if you use it
3. Generate a navmesh cache via launcher, or completely disable navmeshes via settings.cfg
4. Install game files to a drive with high IO speed (better SSD if possible)

As about your video, I saw a similar behaviour of OpenMW earlier when game files were installed to an external USB HDD or slow SD card. For example, when player draws a weapon, the game needs to play a sound. To play a sound, OpenMW needs to read header of its file from disk, determine sound file format and find a suitable FFMpeg codec to stream it. If a random access speed is a very low, this process may take several seconds, and OpenMW will not respond for that time. IIRC, it is a common issue on Android, and users work it around by disabling sounds compeletely in OpenMW.
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FXN55
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Re: OpenMW 0.48.0

Post by FXN55 »

akortunov wrote: 07 Jul 2023, 17:55 3. Generate a navmesh cache via launcher
Are you referring to the 'Build nav mesh for world geometry' checkbox under the Game Mechanics tab?
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akortunov
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Re: OpenMW 0.48.0

Post by akortunov »

FXN55 wrote: 08 Jul 2023, 01:16
akortunov wrote: 07 Jul 2023, 17:55 3. Generate a navmesh cache via launcher
Are you referring to the 'Build nav mesh for world geometry' checkbox under the Game Mechanics tab?
I refer to the "Build" button under "Data -> Navigation Mesh Cache" tab.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

AnyOldName3 this is the only problem that bothers me these delays :(
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akortunov
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Re: OpenMW 0.48.0

Post by akortunov »

Amgarrak wrote: 08 Jul 2023, 09:19 AnyOldName3 this is the only problem that bothers me these delays :(
Which drive do you use to store game files?
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

local disk (C:)
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akortunov
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Re: OpenMW 0.48.0

Post by akortunov »

Amgarrak wrote: 08 Jul 2023, 09:31 local disk (C:)
Which device?
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