Blizzard File Parsing
Blizzard File Parsing
This is an odd request but what I am asking is if it is possible to add MPQ parsing from blizzard games. More of a Post 1.0 idea, because of the fact that it is not really in the main scope of the project.
- psi29a
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Re: Blizzard File Parsing
But why?
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Re: Blizzard File Parsing
I agree.
Blizzard games are mechanically very different from The Elder Scrolls games.
So it would make sense to use some more general-purpose engine to do something with Blizzard's game data files.
Unless you want to pet a zergling in OpenMW VR
Having a parser as a general library would be nice though. Maybe go check if something like that already exists.
Blizzard games are mechanically very different from The Elder Scrolls games.
So it would make sense to use some more general-purpose engine to do something with Blizzard's game data files.
Unless you want to pet a zergling in OpenMW VR
Having a parser as a general library would be nice though. Maybe go check if something like that already exists.
Re: Blizzard File Parsing
More so of an idea to be able to port some stuff from other games. More of a random idea than anything.
Re: Blizzard File Parsing
Warcraft 3 was released about 2 months after Morrowind, yet theres still no FOSS engine yet for it despite the huge fan base and active players.
Maybe there's no need to create a new engine because the Warcraft 3 editor itself is already super powerful and the engine is stable and regularly updated.
Maybe there's no need to create a new engine because the Warcraft 3 editor itself is already super powerful and the engine is stable and regularly updated.
- psi29a
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Re: Blizzard File Parsing
Sorry, but Warcraft 3 uses totally different engine and file formats for assets. It does not make sense to support them.
OpenMW is focused purely on BSA and derivatives, NIF and ESM/ESP parsing. That is our scope.
You are better served starting your own project to parse MPQ (there already exists some) and writing your own engine.
OpenMW is focused purely on BSA and derivatives, NIF and ESM/ESP parsing. That is our scope.
You are better served starting your own project to parse MPQ (there already exists some) and writing your own engine.
