OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
elsid
Posts: 20
Joined: 01 Aug 2017, 08:20

Re: OpenMW 0.48.0

Post by elsid »

GenericFurry, could you upload the crash dump again. It's no longer available via provided link: https://mega.nz/file/RWQXGA5a#giroSOQwX ... Z2Uxi9kIeo ?
User avatar
AnyOldName3
Posts: 2565
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.48.0

Post by AnyOldName3 »

Turns out that I still have the file. As the user wanted it kept private, I'm not going to post it in this public channel, but team members should be able to access it in one of the non-public Discord channels: https://discord.com/channels/2604398942 ... 8605494352
AnyOldName3, Master of Shadows
User avatar
psi29a
Posts: 5308
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.48.0

Post by psi29a »

openmw-48-rc10 has been tagged:

macOS:
User avatar
Ace (SWE)
Posts: 884
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.48.0

Post by Ace (SWE) »

Windows RC10 builds; (Note that I haven't been able to test these myself due to being away from my desktop, and the build server doesn't have any GPU)

64-bit (PDBs)

This has been built with a clean dependency package of OSG that can found here. (PDBs)

The Flatpak beta branch has also been updated.
User avatar
AnyOldName3
Posts: 2565
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.48.0

Post by AnyOldName3 »

AnyOldName3, Master of Shadows
K1ll
Posts: 180
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.48.0

Post by K1ll »

Linux targz package RC10:

64 Bit
User avatar
AnyOldName3
Posts: 2565
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.48.0

Post by AnyOldName3 »

Stuck that in the blog post, too.
AnyOldName3, Master of Shadows
Post Reply