OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

Someone check that I've updated the download links in the blog post correctly as I've been to the pub.
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GenericFurry
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Re: OpenMW 0.48.0

Post by GenericFurry »

Got a crash on exit (OpenMW-0.48.0-RC9-win64.exe).

This is running it renamed to "launcher" so Steam can pick it up.

If there is interest, I can share the dump via PM (privacy).
Screenshot 2023-04-01 210118.png
Screenshot 2023-04-01 210118.png (25.22 KiB) Viewed 7782 times
Also shouldn't the installer have a license agreement of some sort?
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

Share the dump here or create a gitlab issue so we can track it.

The installer should show you either the copy of the gpl or a link to it.
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

The installer intentionally doesn't show the licence as there's no way in the installer framework we use to display a licence but let you continue anyway if you don't agree to it. A quirk of the GPL is that you're allowed to install and use GPL software without agreeing to the GPL as long as you don't redistribute it.
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GenericFurry
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Re: OpenMW 0.48.0

Post by GenericFurry »

Oh yeah, looks like v 0.47 and 0.48 both have "This is an installer created using CPack (https://cmake.org). No license provided." instead of the usual don't make nuclear weapons with our source code + 3rd party copyrights.

Also, getting "413 Request Entity Too Large" (1,191,790 bytes) for the dump (7z Ultra compressed)
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

You can try uploading it to Mega or Google Drive or something like that and sending a link, then.
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GenericFurry
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Re: OpenMW 0.48.0

Post by GenericFurry »

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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

I've opened https://gitlab.com/OpenMW/openmw/-/issues/7315. If you've got any other information that might be relevant, please post it there.
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GenericFurry
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Re: OpenMW 0.48.0

Post by GenericFurry »

Also found myself without on-hover UI elements.
Like hovering over item to see its stats. Restarting the game fixed it (re-loading save did not).
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

Hello again, I sometimes have a problem the character freezes and does not move, although the game works, this happens only in Seida Nina
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