OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
User avatar
psi29a
Posts: 5360
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.48.0

Post by psi29a »

@Amgarrak this is a release/testing thread for OpenMW 0.48. It is not a place for feature requests. You can create a new topic for that.

We'll have a look to if it makes sense to do so. we're in the middle of de-hardcoding many of our sub-systems so it's just a matter of time before modders can have access to these things and incorporate it into their mods.
User avatar
psi29a
Posts: 5360
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.48.0

Post by psi29a »

Speaking of which, around round of RCs please! :)
elsid
Posts: 20
Joined: 01 Aug 2017, 08:20

Re: OpenMW 0.48.0

Post by elsid »

Please tag the commit you're using to build the RC and push it somewhere (ideally to the upstream repo) so commit could be easily mapped into RC number.
User avatar
psi29a
Posts: 5360
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.48.0

Post by psi29a »

Code: Select all

commit 3dd8fd2ef906e433bf861961e89ecd20770237b0 (HEAD -> openmw-48, tag: openmw-48-rc6, upstream/openmw-48)
Merge: 721177988 f23866be9
User avatar
Ace (SWE)
Posts: 887
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.48.0

Post by Ace (SWE) »

Windows RC6: (Ran the build remotely from a hotel in Belgium, so haven't been able to test it myself)

64-bit (PDBs)

The beta Flatpak has also been updated to RC6
User avatar
psi29a
Posts: 5360
Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:

Re: OpenMW 0.48.0

Post by psi29a »

@k1ll: can you add the navmesh generator to your generic build please?
https://gitlab.com/OpenMW/openmw/-/issues/7115

It's our last big issue for 0.48
K1ll
Posts: 184
Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.48.0

Post by K1ll »

Linux targz package RC6:

64 Bit
psi29a wrote: 08 Feb 2023, 10:45 @k1ll: can you add the navmesh generator to your generic build please?
https://gitlab.com/OpenMW/openmw/-/issues/7115

It's our last big issue for 0.48
The navmesh generator and also the bullet object tool are now included in the package.
Amgarrak
Posts: 60
Joined: 23 Dec 2018, 09:58

Re: OpenMW 0.48.0

Post by Amgarrak »

Hello, why is it not correctly displayed for me to increase magic, increase stamina and increase health?
Last edited by Amgarrak on 01 Mar 2023, 09:47, edited 1 time in total.
elsid
Posts: 20
Joined: 01 Aug 2017, 08:20

Re: OpenMW 0.48.0

Post by elsid »

Ace (SWE) wrote: 07 Feb 2023, 23:20 Windows RC6: (Ran the build remotely from a hotel in Belgium, so haven't been able to test it myself)

64-bit (PDBs)

The beta Flatpak has also been updated to RC6
It uses Bullet without multithreading support unlike 0.47 so this is a regression.
nwah
Posts: 45
Joined: 21 Nov 2013, 07:40

Re: OpenMW 0.48.0

Post by nwah »

The build should probably throw a warning or outright fail if it is not built with bullet multithreading. Or else this kind of regression will keep happening.
Post Reply